Post your views and questions about the Akai MPC2500
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By OL303 Mon Mar 21, 2011 10:12 pm
Hi,

Can anybody give me a clue how to achieve the Round Robin effect on the MPC 2500?
Is the a method or a trick to do it?

need some experts here!

Thanks bros..
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By mp3 Tue Mar 22, 2011 6:11 pm
JJ OS2XL has an arpeggiator. Just hold down the appropriate pads. You can also do the same with any external MIDI keyboard that has an arpeggiator.
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By OL303 Tue Mar 22, 2011 11:17 pm
Thanks for your reply, I am not sure how the arpegiator plays a role here. Please explain. from what I understand round robin takes a drum sound with slightly different layers and changes them randomly so it sounds more natural. Imagine a snare drum that has 5 types of color and velocity, the round robin effect allows you to change them randomly to and creates something more interesting. I know it can be done with Guru and battery, but not sure about the MPC.
That is what I am trying to find out, also I heard of something called velocity change , not quite sure if it's like round robin.
Can anybody shed some light please?
Thanks.
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By mp3 Wed Mar 23, 2011 1:17 am
OL303 wrote:Thanks for your reply, I am not sure how the arpegiator plays a role here. Please explain. from what I understand round robin takes a drum sound with slightly different layers and changes them randomly so it sounds more natural. Imagine a snare drum that has 5 types of color and velocity, the round robin effect allows you to change them randomly to and creates something more interesting.


Well the arpeggiator trick only works for straight patterns like a 16th note hi hat, but basically you put each of your similar-but-different samples onto separate pads, turn on the arpeggiator, and hold all the pads down. You'd of course need a random arpeggiator (which the JJ 2500 doesn't have) in order to play the samples back randomly, but a simple up or down arpeggiator will give you a cycle round robin pattern.

Hmmmm... other than that I can't think of anything.
By LZ Roberts Wed Mar 23, 2011 6:37 am
If you aren't fussed about velocity, then set each sample on a different layer but turn their velocity to zero on Level/window page. Then spread the samples across the layer's velocity range.

I do that to get a pretty convincing analog drum machine effect where every hit sounds slightly different from the last just by varying the strength the pad is hit.
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By -niN Wed Mar 23, 2011 12:29 pm
I've got JJ OS but I think this goes for the AkaiOS as well..

you know that you can layer up to three samples on one pad, right?
you can also set at which velocity level either sample is played, 1-127... you know that, I'm sure.
spread u'r three similar but diffrent samples across that range equally ( you do the math).
Then you can either hit the pad at dffrent strengths (velocity) with ur hands. OR
Use the 16 Levels-velocity function OR
lay down the track and then use the Sliders to make variations...

that's so great about the MPC, there's allways loads of ways to do sumthn.

(Not sure if that's what "Round robin" means really, ..but it seemed to me that's what ur lookin for..)
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By OL303 Wed Mar 23, 2011 9:48 pm
Hey everybody thanks for your great advise
I will try the Velocity trick and see how it goes, Maybe JJ can add a real Round robin effect to his next version, anyhow this idea belongs to a different thread ..
meanwhile any other suggestions on how to achieve the round robin are seriously welcomed, i am so eager get it done. This Sh$t is for the pros.. They know all the real deals with the MPC
By jimmie Sun Mar 27, 2011 6:04 pm
For subtle different hits of the same sound I just spread out my samples over the pads and hit in each one in randomly.

If you're wanting to mess with totally different sounds then you can use NDC and then change which chop hits with a qlink as the track plays. For this you can first go to Trim and COMBINE all your samples into one big sample, then get all your NDC chops from that.

Ahh, just realised we're not in the JJOS forum >.<

Yeah, you'd need JJOSXL for the NDC (non destructive chop) trick.

Round robin would be good to have though.
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By cyrus Tue Mar 29, 2011 1:01 pm
jimmie wrote:For subtle different hits of the same sound I just spread out my samples over the pads and hit in each one in randomly.

If you're wanting to mess with totally different sounds then you can use NDC and then change which chop hits with a qlink as the track plays. For this you can first go to Trim and COMBINE all your samples into one big sample, then get all your NDC chops from that.

Ahh, just realised we're not in the JJOS forum >.<

Yeah, you'd need JJOSXL for the NDC (non destructive chop) trick.

Round robin would be good to have though.

i was thinking of that one too.............
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By mp3 Tue Mar 29, 2011 4:41 pm
-niN wrote::oops:
could someone please explain what exactly a round robin is??


Imagine a drum player playing a 16th note hihat pattern. Each hit is going to sound a little different just because he isn't a robot and he's not playing a sample. Now imagine you sample that hihat loop and chop it into 16 pieces. You'll come out with 16 almost identical samples, but each is slightly different.

If you create a 16th note hihat pattern with one of those samples, it'll sound mechanic and stiff; like a drum machine. If you choose two and alternate between them, it'll sound closer to the original drummer's performance. Three gets you even closer... That's round robin. Using two or more nearly-identical-but-slightly-different samples, one after another.

Cycle round robin means you play the samples in order (1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-1-2-3-...). Random round robin means you play any one of the samples at each step, in no particular order (3-5-12-6-11-4-3-2-9-6-1-2-14-2-16-10-6-...).

That'll be $5...
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By -niN Tue Mar 29, 2011 7:24 pm
thanks alot bro!
I'll transfer the money if you give me ur bank account details... :lol:
No really.. I kinda thought it was sumthn around that.. if u read my post further up u'll know..
sum times I just use a 1 bar loop of a clean sample, in witch a real drummer play's 16th notes Hihats..
the "off" notes are a lot quiter, so I use ADSR to quite em down 8)
This may be for the tips n tricks..


:lol:
I'm fckin pissed so I had to correct sum missssspellingzz :lol:

EDIT:

:oops: Just read this.. I promise I won't post drunk ever again... The amount of Bullshit... Lot more to correct than just misspellings :oops:

OK, here goes:

I do have a clean 1 bar 16th note HH sample, played by a real drummer, that I use quite frequently, BUT; it might have been important to say:
I chopped it (NDC) into 8th Notes. So what I do is either: make it a "note on" and mess with the release.OR: just the ADSR thing... :idea: