Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
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By astronaut Sat Jul 09, 2011 9:36 am
greetings

I'm curious why there is a 3 layer limit per pad in the OS2XL? It can't be programmed to have more layers, or is it a memory consideration, or......?
By dtaa pla muk Sun Jul 10, 2011 3:43 pm
SIMULT is the real man's layer. with simult you can have tons of layers if you have the patience to set up a badass multisampled drum pgm
"pad layer" should be referred to as "stack" ... FAR inferior to SIMULT but it has its place. no independent filter, no independent envelope, no independent output.
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By astronaut Sun Jul 10, 2011 9:04 pm
the MUTE/Simult Pad looks interesting, but a bit complicated for me.

I tried something different: Recorded a midi phrase with my Yamaha Rm1x. The phrase is just 32 CC event recording which goes to the MPC's Slider which is linked to the chop function of the track. The Rm1x loops the phrase and scrolls through the 32 NDC chops, so I get somewhat realistic drums.
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By TYPO Sun Jul 10, 2011 10:38 pm
astronaut wrote:the MUTE/Simult Pad looks interesting, but a bit complicated for me.

I tried something different: Recorded a midi phrase with my Yamaha Rm1x. The phrase is just 32 CC event recording which goes to the MPC's Slider which is linked to the chop function of the track. The Rm1x loops the phrase and scrolls through the 32 NDC chops, so I get somewhat realistic drums.


This is interesting and I am going to have break out my RM1X(has been a long time) and try this.You
could use this in allot of different ways.Also you can record all midi between the two units to copy tracks, events,ect to each other.Peace TYPO
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By cyrus Mon Jul 11, 2011 1:09 am
TYPO wrote:
astronaut wrote:the MUTE/Simult Pad looks interesting, but a bit complicated for me.

I tried something different: Recorded a midi phrase with my Yamaha Rm1x. The phrase is just 32 CC event recording which goes to the MPC's Slider which is linked to the chop function of the track. The Rm1x loops the phrase and scrolls through the 32 NDC chops, so I get somewhat realistic drums.


This is interesting and I am going to have break out my RM1X(has been a long time) and try this.You
could use this in allot of different ways.Also you can record all midi between the two units to copy tracks, events,ect to each other.Peace TYPO


interesting idea. so it sounds like you have 1 sample with several variations of the same drum, then you just switch between each variation?

it would be cool if JJ implemented a "random chop" playback mode on a pad. That is, you could pick between "REV" (reverse-currently there), "FWD"(forward-currently there), and "RDM"(random chop), and/or "RR"(round robin chop). So when set to RDM or RR every time you hit the pad, you get a differant chop. I could see this either used on chops, or layers, or both.
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By astronaut Mon Jul 11, 2011 7:40 am
TYPO wrote:This is interesting and I am going to have break out my RM1X(has been a long time) and try this.You
could use this in allot of different ways.Also you can record all midi between the two units to copy tracks, events,ect to each other.Peace TYPO


ye man, just sync the two together and you get a powerful "double" sequencer.


it would be cool if JJ implemented a "random chop" playback mode on a pad. That is, you could pick between "REV" (reverse-currently there), "FWD"(forward-currently there), and "RDM"(random chop), and/or "RR"(round robin chop). So when set to RDM or RR every time you hit the pad, you get a differant chop. I could see this either used on chops, or layers, or both.


Yep, I already posted this request here and to JJ's youtube channel.

If we had a NDC with adjustable amount of chops and... say 7 layers instead of the three, we could definitely create some realistic sounding progs. ... 7 velocity layers with 16 chops each could probably do the job.

---

Another good thing would be if when erasing notes you'd have the option to leave the Q-Slider data (in this case CC - Chop) untouched.
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By Sooty_G Mon Jul 11, 2011 5:19 pm
cyrus wrote:it would be cool if JJ implemented a "random chop" playback mode on a pad. That is, you could pick between "REV" (reverse-currently there), "FWD"(forward-currently there), and "RDM"(random chop), and/or "RR"(round robin chop). So when set to RDM or RR every time you hit the pad, you get a differant chop. I could see this either used on chops, or layers, or both.


major cosign. i would also like to see a random mode solely for the playback direction of the chop. so when you hit a pad, it will always play the same chop but it would play it either forwards or backwards randomly.

could combine this idea with patch phrase for some extra power. each time it cycles thru the loop it could randomly play each section fwd, rev, or random chops for instant remix of the beat. if you could turn this on/off in realtime it would be even better.


maybe a good implementation of all this would be to add a CHOP column to the LFO screen in GPE. the 'triangle' LFO would give you round robin chops, random lfo would give you random chops, etc... and then add an extra RDM mode under the playback direction column in GPE.
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By emceewhiterabbit Tue Jul 12, 2011 5:43 pm
astronaut wrote:the MUTE/Simult Pad looks interesting, but a bit complicated for me.

I tried something different: Recorded a midi phrase with my Yamaha Rm1x. The phrase is just 32 CC event recording which goes to the MPC's Slider which is linked to the chop function of the track. The Rm1x loops the phrase and scrolls through the 32 NDC chops, so I get somewhat realistic drums.


nobody else sees the irony in this??
By jimmie Tue Jul 12, 2011 7:09 pm
Sooty_G wrote:maybe a good implementation of all this would be to add a CHOP column to the LFO screen in GPE. the 'triangle' LFO would give you round robin chops, random lfo would give you random chops, etc...


Major quality idea :)
Cycle through the chops on one pad as the lfo dictates.
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By cyrus Tue Jul 12, 2011 7:24 pm
Jungleman wrote:
Nym wrote:SIMULT PGM, please.


Even better 8)


hmmm. maybe a function of multitimbral mode? (not 100% familiar with JJOS implementation of multitimbral as i dont use it)

im thinking back to my korg triton days. there's something called "combi mode" or a "combi patch" on them. they are patches with 8 parts - each part is a single patch. the 8 parts are actually 8 tracks with the midi channels crossed. so basically when you copied a "combi patch" to the sequencer, and then looked at each track, you'd see the crossed midi channels and you could freely change the midi channel on each track (the midi channel each track recieves on).

for example: normally track 1-16 would be midi channel 1-16 correspondingly, but then you could go in and change track 2 to midi channel 1, track 3 to midi channel 1, etc. and stack the patches...............

so im thinking on the mpc, this would be cool to do with pgms. if JJ could give us the ability to reassign the midi channel for each track(channel the track recieves on), you could stack pgms to your hearts content.............
By dtaa pla muk Tue Jul 12, 2011 7:36 pm
^ that'd be an effective solution. kind of like simult track.

i've kind of given up on INST pgms as practical melodic modules. VSTis are just superior when available. i say this away from daw in virginia right now, had to use INST pgm for a sine wav bassline.