Submit bug reports and feature requests for the JJOS-XL and 2XL
User avatar
By fsm Sat Aug 20, 2011 7:59 am
foodeater wrote:I'd like to see LFOs send out MIDI CCs.

+1
User avatar
By astronaut Tue Aug 23, 2011 10:40 am
Extract region from AUDIO Track to sample

For AUDIO Tracks in GRID MODE (Shift+PAD15) the ability to select an area of the track with snap to grid and extract the area to a sample.

the same function would be cool for midi/drum tracks, i.e. extracting a region to a pattern, but maybe JJ has already implemented this in JJ2Xl 3.0.
User avatar
By le rat Tue Aug 23, 2011 2:13 pm
It would be nice if PAD MUTE was compatible with MAIN SCREEN. It could avoid a little extra step when tracking and syncing beats.
Well, it's still better than the old way of sacrificing an individual out or messing with levels.
User avatar
By B.A. Thu Aug 25, 2011 6:09 pm
Velocity Strength

It would be similar to quantize strength but it would be for the level of the notes recorded. It would only work if you have "full level" ON and it would be added the the "full level window" that opens when you press "full level". For example, if you had the "velocity strength" set to 50% and the "full level" set at 100, a note that was at 90 would actually be recorded at 95, a note at 104 would be recorded at 102, a note at 88 would be at 94, etc. This is especially useful when recording drums or percussion so that we can have a more live/realistic sound instead of having every note recorded at the exact same velocity level when you have "full level" ON and if you have "full level" OFF the difference in velocity levels can be too much sometimes and can take too long to manually adjust or re-record. Using "Velocity Strength" together with "Quantize Strength" can give us as much or as little control as we want over how our performances are recorded. It's not a huge feature but it would be a time saver and help our workflow.
Last edited by B.A. on Thu Aug 25, 2011 6:36 pm, edited 1 time in total.
By dtaa pla muk Thu Aug 25, 2011 6:31 pm
^ BA, i'm pretty sure this already exists in a different form. i'm sorry if you already know about this.

VELO in AMP page of GPE:

Image

VELO (The curve of volume against velocity is determined.)

When this value is low, by a velocity, volume is wide range changes.
When this value is high, by a velocity, volume is narrow range changes.
When this value is 100, it always becomes the same as a velocity 127.


if this isn't what you're after, could you explain how what you've described is different?
By dtaa pla muk Thu Aug 25, 2011 6:40 pm
haha us helpful SOBs
^ this function is hella useful, i use it in all of my drum programs on different hits depending on their character in the song
i never use full level, in fact, i always just use this
User avatar
By le rat Thu Aug 25, 2011 6:46 pm
I agree with you on this :)

It helps a lot when doing live drumming.
Maybe B.A. wants the "data" to be compressed in a interval ( to be able to set the upper limit) but from my experience I'm not sure it would be useful.
User avatar
By B.A. Thu Aug 25, 2011 7:28 pm
le rat wrote:I agree with you on this :)

It helps a lot when doing live drumming.
Maybe B.A. wants the "data" to be compressed in a interval ( to be able to set the upper limit) but from my experience I'm not sure it would be useful.


Yes, that is basically what I'm saying. Say you set a level of 80 as your full level, velocity levels that are above or below will be nudged closer to that level of 80 based on the percentage selected; you can have the range of the velocity recorded be as tight or as loose as you want compared to the level set according to the percentage you chose.

Nym wrote:^ BA, i'm pretty sure this already exists in a different form. i'm sorry if you already know about this.

VELO in AMP page of GPE:

Image

VELO (The curve of volume against velocity is determined.)

When this value is low, by a velocity, volume is wide range changes.
When this value is high, by a velocity, volume is narrow range changes.
When this value is 100, it always becomes the same as a velocity 127.


if this isn't what you're after, could you explain how what you've described is different?


Yeah this is similar but when you have a value set of 100 you dont ways want it to produce velocity of 127 and I don't think this would work if you are using drums from an external source, I think this would only work for samples that are in the mpc (I may be wrong though). That's why what I'm requesting would not affect the way a sample is palyed back but rather the velocity level that is recorded which would affect not only samples within the mpc but also anything that is being triggered through midi. Or am I still missing something, if the feature is already there please let me know, school me on this one.
User avatar
By le rat Thu Aug 25, 2011 11:15 pm
B.A. wrote:I think this would only work for samples that are in the mpc (I may be wrong though). That's why what I'm requesting would not affect the way a sample is palyed back but rather the velocity level that is recorded which would affect not only samples within the mpc but also anything that is being triggered through midi.


No, you're right. Your idea would lead to more flexibility.
I see why it can be useful now. Thanks :D
By dtaa pla muk Fri Aug 26, 2011 12:06 am
BA, i see clearly your point now
you have a very good idea there. makes velocity more of a usable parameter (without having to edit it so much)
this is the kind of feature i'd probably use a lot but never would have thought of myself.
User avatar
By cyrus Fri Aug 26, 2011 3:39 am
Nym wrote:BA, i see clearly your point now
you have a very good idea there. makes velocity more of a usable parameter (without having to edit it so much)
this is the kind of feature i'd probably use a lot but never would have thought of myself.



BA, so like a quantize for velocity? This sounds real usable.
User avatar
By B.A. Fri Aug 26, 2011 4:08 am
cyrus wrote:BA, so like a quantize for velocity? This sounds real usable.

Yeah that's exactly how it would work. I can see myself using a little quantize strength along with a little velocity quantize strength (or whatever the proper name would be) and laying down some drums and having the quantizes tighten up my performance both in timing and velocity all in one shot, killing two birds with one stone so that I would have little editing to do if any. I'm glad you guys think it would be helpful too, it seems like it wouldn't be too difficult of a feature to add.
By Skillet Wed Sep 07, 2011 4:38 am
hi pass filter in sample edit

would be real useful for quick stuff, getting rid of weird subbass that shouldn't be there, etc. dc offset! or bias? that's what that's called.
User avatar
By sally Sat Sep 10, 2011 5:56 pm