labcoats wrote:Why cant you just admit you were wrong? You stated the plugin delays are cumulative I said they weren't. This is proven by the Logic manual section I posted. Can you admit that now please. its not fair that your attempting to airbrush that point with this:
We were not talkin about processing plugins. We were talking about virtual instruments NOT followed up by a latency inducing processing plugin. Who the hell wants to throw on a latency inducing processing plugin in the creation stage?
Wrong again: I have never once shifted my position in this debate and processing plugins is exactly what I've been talking about all along. Your arrived later stated some innaccuracies and I called you out on it.
Allow me to respost my first post on this topic which was number six. You arrived later.
Labcoats said:
If you use any look ahead plugins as you write such as limiters, some compressors, eqs, other virtual instruments your latency will creep up. This is NOT a theory, this is fact. There are many plugins out there which add no latency, but there are many that do, and software companies dont always make this information available.
Adjusting your soundcards buffer settings will not solve a plugins built in latency. My RME card is permanently set to 64 samples and then I have to raise it to 128 or 256, and sometimes 512 later on in the track depending on when I add more plugins. Even at 128 or 256 I can feel the delay easily. I will say the worst software for this by a long way is ableton live. Even just creating group tracks for some reason increases the latency a lot.
If you write without FX, EQ, compression and then mix later on you will be fine. But a lot of us dont work like this and never have. I have to hear it like a record as I work.
You need to go back and RE-READ EVERYTHING I said because you're trying so hard to prove me wrong on something that I am 100% correct on that you are just getting confused and are starting to confuse me. My argument first of all was not in disagreeance with your 6th post, which I wasn't even aware of until you just mentioned it. My argument was that with the right computer and settings, latency should NOT be an issue with Maschine nor Ren, and a couple of us posted demo vids of Maschine. Then someone mentioned throwing VST VI's in the mix and latency will be an issue, and I then argued against that by saying Virtual Instrument plugins SHOULD NOT be causing latency and showed an example of 10 different VI's loaded in a session all with 0 samples of delay. Then here you come with all these other off topic questions and throwing processing plugins after the VST's in the mix, which no one was even talking about between me, Jah, masada, and Retrofreak. Go back and quote me on anything you say is incorrect and I will back it up! I don't know where you're getting this "cumulative" statement from.
These are the facts I'm arguing (read slowly and carefully):
1. At a session/system buffer of 32, ALL AUDIO playback is delayed, by default, by 32 samples of SYSTEM DELAY before it goes through processing inserts, even though that 32 samples DOES NOT SHOW ON THE TRACKS. Nothing you can do about that delay. FACT! However, taking one of those audio tracks, which is already delayed by 32 DEFAULT samples, and running it through a plugin that adds 120 samples of delay to the TRACK, means the TOTAL round trip of that track is 152 samples. FACT! Only 120 of it is attributed to the plugin (as shown on the DLY meter), the other 32 samples is the default delay, that is there by nature, applied to the raw audio BEFORE it goes through processing/inserts, just as it is on ALL of the other tracks. FACT! You cannot discredit the system delay because the plugin delay meter does not display it. It's still there! Don't believe it? Try routing the output of that audio track with the plugin out the main out of your interface and back into an input of the interface and record the audio to a new track. The newly recorded audio is gonna be a total of 152 samples later than the original audio.
2. Any credible Professional VI's DO NOT induce extra latency to your track since they do not look ahead like some processing plugins do. Otherwise they would be impossible for a professional player to use. Doesn't make sense. If you have a VI that causes latency, show me because I've never seen one. And I'm not talking about slapping a L16 limiter after your VI plugin.
3. Plugin latency and System latency are two SEPARATE things and do not affect each other, nor do they cancel each other out. Raising the buffer on your session does not increase or decrease the latency that ANY plugin causes. And inserting a plugin that has high latency only affects the audio of the track it is inserted on, not the entire system latency, nor any of the other tracks.
That are the main points I have made to you this whole thread. They are ALL TRUE and I have not changed any of my statements and will not. Again, go back and re read my posts and figure out where your confusion is coming from!
labcoats wrote:JAH wrote:
Maybe I have been in Japan too long and my English comprehension is slipping (or my eyes are tired of re-reading the same explainations...)...but this quote sounds exactly what DJ Hellfire wrote already.
Actually He's been on point with almost everything except how latency comp works. you on the other hand were all over the place and was on point with nothing. for the benefit of future MPC noobs would you now like to take this opportunity to state you were wrong. I mean, from the stuff you said about its your CPU, user error, get a faster computer, get a new soundcard etc. All of that is inaccurate so its only fair you man up to it now, right..
Again, we were talking about LAYING NOTES! Jah was correct. Again, with the proper computer, sound card, and settings, one should NOT have latency issues with Maschine/Ren, with or without VST VI's. That is the argument. Anything else your throwing around is just turning into misinformed confusion!
Also, again, I am also on point how the compensation works. The system latency is NOT compensated for since it's already evenly applied to all audio in the session, only the plugin latency is! And this is what I have already said and gave you a vid of!