Discuss the various methods you use in music production, from compressor settings to equipment type.
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By astral_Signal Fri Mar 23, 2012 10:43 am
Having some issues with stuttered chops, and the obvious reason is because its an acoustic rhythm assigned to a digital grid. Anyway, to make things a bit smoother is it worth chopping loops shorter, as in chopping sample into 8 quarter notes/equal parts instead of 16. Don't know if this is against the rules here, but the sample I'm chopping up is Roy Ayers - The Black Five. The main loop is 4 bars, the whole thing is chopped equally into 16 slices but when played back in a sequence it has that robotic stuttered nasty $hit even after pitch and time adjustments. Any tips here?
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By Lampdog Fri Mar 23, 2012 4:39 pm
chopping and playing back loops is a balancing act between tune/pitch/bpm. Sounds like you are already doing that, but your balance just isn't going well at all. The learning is in actually doing it for me, no way someone can walk me through chopping my own samples and loops. There are no rules btw. :lol:

Maybe external timestretch or pitchshift may help.
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By RepRSP Fri Mar 23, 2012 7:36 pm
apply fade in/out on your chops, small amounts tho. that way you won´t get clicks on the end or beginning of your samples, might help you here
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By DPM Fri Mar 23, 2012 8:51 pm
either apply some fade in fade out or apply a small bit of delay for each chop, so that the sample wont just 'stop on a dime' and will play out a bit into the next chop, but not so much that it will interfere in a negative way with the next chop

i never use the auto chop, because it doesnt always put the chop on the start point and it gives you that clipping. i always zoom in and adjust the chops manually.

there is no right or wrong way to chopping, chop where you want, but there are techniques like posted above that will help remove unwanted sounds and get your chops 'sounding' better.
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By Lampdog Fri Mar 23, 2012 9:11 pm
DPM wrote:play out a bit into the next chop, but not so much that it will interfere in a negative way with the next chop.

That has worked for me many many times with different samples.
But I don't loop, I just let it re-trigger when the seq rolls back around, same technique works for that too though.
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By astral_Signal Sat Mar 24, 2012 4:26 am
cheers for the replies. I'm still pretty new to the MPC. Somebody mentioned decay, you cannot add decay to a waveforms envelope but you can minimize the amount of decay so it sounds more like a fade out. I can add some 'virtual' release to each chop before I export to a program, in fact this is pretty useful I've found. I might just have to experiment with using longer/overlapped chops and mute groups since Ive had some success with this in the past. But at the end of the day, as I said earlier, generally with all samples they are acoustic pieces of music that end up being quantized to a digital grid, so I dunno...practice practice practice
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By Bugfix Sat Mar 24, 2012 4:45 pm
How about looping end portion of each chop in mpc, then add decay. Just don't pay attention about making those sustain loops to some specific tone, or beat lenght, just loop whatever you think will fit, so better set them live as the sequence play. And adjust start/end points manually with zoom as you chop.