Discuss the various methods you use in music production, from compressor settings to equipment type.
By maintain Tue May 08, 2012 12:29 pm
Yo!

I have a very strange question but very popular.
I want to know if trere is a possibility to make drums more dirty.
Of course I want to sounds it like sp1200 or any other 8 bit drummachine but I don't know if it is possible?
And the best if I could do it on my MPC(4k) or in Cubase(any software),I mean without anything else, cuz I know that we can record sound after passing through the tape recorder and it sound great but at the moment I haven't got money for new gear and my clean drums annoying me.

I know that we can chop samples from vinyls records or add distortion effect to samples but I want something different.

If someone could write detailed instructions I will be very thankful.

Props, thanks in advance
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By peterpiper Tue May 08, 2012 5:14 pm
1. Set the 4000 to 44,1/16 sampling
2. connect a turntable to it
3. Put a vinyl on it with some dope drums
4. Play the vinyl and set the recgain on the 4000 above regular sampling gain (hot)
5. stop the turntable and set the needle ca 20 rounds before the drums start
6. Dont use the turntable motor but your finger to spin the platter REALLLY fast. let it spin for itself.
7. Hit saample on the 4000

have fun with the sample
By dwizzynfp Tue May 08, 2012 5:17 pm
a trick i use to dirty up samples that are too clean is to timestretch and pitch shift within the mpc

i use the 1k im sure the 4k has the same feature
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By Mike Boogie Tue May 08, 2012 5:55 pm
For my 4k users...

"The 4k sounds to clean for me..."

"SHUT UP FOOL!!!"

(Resamples sound at 12-bit w/ 26kHz rate)

=

SP-1200 DIRT DRUMS for EVERYONE!!!
By dtaa pla muk Tue May 08, 2012 6:14 pm
amplitube fender will f*ck up your drums bigtime. if it were 93 and i was in NY i'd do this all day long.
By jpeg Tue May 08, 2012 7:18 pm
maintain wrote:Yo!

I have a very strange question but very popular.
I want to know if trere is a possibility to make drums more dirty.
Of course I want to sounds it like sp1200 or any other 8 bit drummachine but I don't know if it is possible?
And the best if I could do it on my MPC(4k) or in Cubase(any software),I mean without anything else, cuz I know that we can record sound after passing through the tape recorder and it sound great but at the moment I haven't got money for new gear and my clean drums annoying me.

I know that we can chop samples from vinyls records or add distortion effect to samples but I want something different.

If someone could write detailed instructions I will be very thankful.

Props, thanks in advance


nothing strange here just following fads i would not worry to much about dirtying ur drums.

btw the sp1200 is 12 bit not 8


u can try decimort or battery or maschine all of which have a built in 12 bit sp1200 mode
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By Ibunshi Thu May 10, 2012 12:42 pm
one of the most diverse and varied ways to get different kinds of dirt is not from plugins or effects.. its from layering.. and since anything can be used, you can find a much wider range of dirty sounds that can be used to add character to your own..

there are a lot of harsh sounding plugins and distortions out there that is applied to everything without consideration it seems.

which is fine.. but if you want organic, then you can find that in other "real/unreal" sounds.. its insane how much different types of textures and sounds with different kinds of artifacts are out there.. and sounds you normally dont notice it in.. pitch it down and you'll bring forth details not audible before


if you want something a bit more different, then skip the plugins.. "everyone" uses them because its so easy and a quick fix.. go and search for other sounds that has something that you can use.. you'll learn good things just from trying to layer them properly, learn how to sculpt them and blend them.. you can take just about anything and add its character and properties to your own drums if you know how to mix them together
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By Borat Thu May 10, 2012 3:39 pm
Ibunshi wrote:one of the most diverse and varied ways to get different kinds of dirt is not from plugins or effects.. its from layering..


I agree with that! You just need to find drum sounds that go together well, play with the pitch, attack and decay and layer them in the MPC. If you sample from vinyl, sample at 45 rpm, and then pitch it down -50 in the MPC.
I think you can have dirty sounds with this, and then you can add effects(maybe distortion, bitcrushers,eq...) in Cubase. But in my opinion, layering is the most important thing
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By Ibunshi Thu May 10, 2012 4:24 pm
Borat wrote:
Ibunshi wrote:one of the most diverse and varied ways to get different kinds of dirt is not from plugins or effects.. its from layering..


I agree with that! You just need to find drum sounds that go together well, play with the pitch, attack and decay and layer them in the MPC. If you sample from vinyl, sample at 45 rpm, and then pitch it down -50 in the MPC.
I think you can have dirty sounds with this, and then you can add effects(maybe distortion, bitcrushers,eq...) in Cubase. But in my opinion, layering is the most important thing


Yes, but dont put all focus on finding other drums to layer.. Some of the most interesting sounds are not drums.. It could be anything.. The crusty and crackling sound of crushing a very dry leaf for example.. It can be used to add unique character to your drums, and if done right when mixing and blending, it will sound natural and as being a part of the drum.. Its a bit how foley sound creation works.. You need good attention to detail, but you can get that just from practicing it more when you create.. And sound quality may be less important depending of where it will sit in the mix, so a muffled low bit rate sound sampled from a nature documentary on youtube may be perfectly fine, and can often be even more suited than a hi definition version of the same sound.
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By Borat Thu May 10, 2012 5:16 pm
Interesting, never really thought of doing this. I got to try it!
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By Ibunshi Thu May 10, 2012 6:57 pm
for example:

some pc games have the audio available with sfx as short oneshots or longer ambiences and textures placed inside folders when installed.. so basically, and not just when it comes to adding dirt.. you can use those sounds or anything else when sculpting your drums, maybe a gunshot as part of your snare, or a scissor cut as part or complete replacement for a hihat etc etc

but that is the quick way of gaining access to a big library in one go without having to search and sample for hours or weeks just to get the same amount of good and usuable material.. so then you got all kinds of varier types of sounds.. footsteps on different surfaces.. maybe swordfights with variations of short impact and variations depending on where and what they hit etc.. and its "the quick way" because they are usually already cropped perfectly, so all you need to do then is to layer and mix them..

as for dirt.. one easy way do it (in cubase atleast), is to put your wav on one track, then under it you slap a big texture.. then after that you can hack it up and/or draw envelopes to have it follow your whole drum beat from start to end.. the beenefit from that si that you dont have a static character or slice of grit that is retriggred with each it.. as if it is a texture that changes and isnt static, then the grit that is added will chnage over time too
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By Ill-Green Fri May 11, 2012 9:53 pm
Whatever bit rate between 12 and 16 bit and a frequency of 22kHz to 32kHz will grime up your drums, the other half is EQing.
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By -niN Sat May 12, 2012 10:11 am
that and compression...