Discuss the various methods you use in music production, from compressor settings to equipment type.
By mastasteez Tue Jun 26, 2012 2:35 pm
This may be newb territory but I don't give a ****.

I've been **** with music gear for a year and a half now and most things sink in after repeat readings and experiments but envelopes I don;t get.

Why and when would you guys use an envelope? What can adding an envelope bring to your music?

Cheers queers :-D
Last edited by mastasteez on Wed Jun 27, 2012 10:25 am, edited 1 time in total.
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By Lampdog Tue Jun 26, 2012 2:43 pm
Non destructive way to change stuff.
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By Menco Tue Jun 26, 2012 2:53 pm
Load up kick drum sample and a string sample.

Now change attack and decay on both. Hear the difference?
Try to understand it, then you will know when you want to use it.
By mastasteez Tue Jun 26, 2012 3:06 pm
Menco wrote:Load up kick drum sample and a string sample.

Now change attack and decay on both. Hear the difference?
Try to understand it, then you will know when you want to use it.


I may have my terms mixed up. I'm cool with ADSR and dynamics.

Lemme check when I get home as I must have got it wrong.

Cheers though peeps
By mastasteez Wed Jun 27, 2012 10:27 am
Yeah I checked my Maschine when I got home and I meant to talk about the destination of say, a modulation envelope.

I see you can send it to pitch, pan, volume but when I try and **** with it I don't notice a difference in sound.

When would you use the destination type stuff? Is that best for live play or finger drummers?

Hopefully not too newb now.
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By m:t:c Wed Jun 27, 2012 11:20 am
Not newbie stuff at all. Using mod envelope you can shape your modulation. Be it pitch, vol, filt, pan.

I suggest you try it with filter if possible (probably the easiest to hear when tweaking ADSR params of the envelope).

If filter is not available try pitch on for example one note bass sound (decently long). First set pitch to be higher or lower (depends on preference) than what you normally have and then give the mod env a bit of attack. You should notice how the pitch changes (faster with less attack and slower with more attack) as you let the sound play.

really useful stuff.