damien907 wrote:yeah, thats pretty bad, i remember tutor posted a couple weeks ago about the 5k having the harder you hit a drum it softens the attack, but when they were writing the OS they **** up and made it on the decay of the hits instead, so its a useless feature now, then they never bothered to fix it. smh
The bug was actually V>ATT - with this set, the softer you hit the drum, the more attack should be shaved off the start which changes the timbre of the sample and makes it sound softer - this was standard on all previous MPCs. On the 5000, if you set a V>ATT then the
harder hits actually shaved off
more attack, i.e. the reverse action of what it should do.
Something like that would literally be a 5 minute fix and should not impact any other code, basically it would simply involve changing a '>' to a '<' in one line of code. Why was such a simple bug never fixed? Who knows? There's no reasonable excuse IMO. And, there's no reasonable excuse why this could STILL not be fixed.