mastasteez wrote:Ibunshi wrote:eleventhstage wrote:Doesn't he say that he makes loads of chops of the sample he wants to be ablr to do that to?
I thought he jus sliced it like 64 times instead of 16, laid out the pattern in grid mode so it plays in order.
Then if you adjust pitch or tempo it'd stay more in sync because of the amount of slices being individually pitched. could be completely **** wrong though.
Maybe I read you wrong, but you really just need to think about getting one shot hits chops if you want to be able to change bpm without it sounding weird. The amount of chops are completely irrelevant.
I disagree with your last sentence. If you have a 2 bar loop, at 80BPM, chopped into 1/4 notes and speed it up to 120BPM. It will sound less smoother than if you chopped into 1/8 or 1/16 notes IMO.
not sure we're talking about the same thing any longer here lol... but i am talking about bpm clashes, keep it at single hits and it wont clash when you change the bpm.. if you have chops that contain a pattern, just 2 hits per slice are enough to make apattern that contains the original bpm.. then simply changing the bpm in the sequencer wont be enough to avoid a clash (unless you do half- or double time bpm) ..you would also have to either timestretch or use pitch to match those chops up with the new bpm.. which would need more fiddling than just changing the bpm in realtime on the mainscreen, and might be pretty troublesome if you want to do constant bpm changes as a way to loosen up the groove and make it sound more human
so if your only aim is to be able to simply change the bpm, then all you need to think about is to chop out single hits out of whatever it is you have.. and the amount of chops you do are then irrelevant, and depend completely on the material you chop up.. as you can end up with only 2 pieces or 50 (or whatever) as that would be up to you to decide which pieces you want to use, and if you want them all, it would depend on how many actual hits the sample material contains
at this point, as single hits.. if things are not sounding smooth, it has probably more to do with the fact that their original dynamics have been changed, or the programming itself doesnt suit those hits... you hack off tails, other hits get tail left overs.. then you are-arrange the hits and make a new pattern.. and so, naturally you will have hits that dynamically are made to fit something else, but now are put in a different context.. and then things can get awkward and much less smooth than the original recording..
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which is why i personally never use breaks or loops any longer.. just using single hits from drum libraries allows me to shape the dynamics to make the hits fit better for what i am doing, customized for that specific pattern and groove.. to do the same is more troublesome with hits taken from a break or loop.. because with libraries the single hits tend to often be neutral in how they have been played, making their useful for more things.. in a break its not, because the hits are played in a certain way to give the pattern the groove and feel it has, which makes up the break as a whole, and then you cant stray too far and some changes cant be made without it sounding weird, as they already have a distinct shape just from how they have been played... if that makes sense..