Discuss the various methods you use in music production, from compressor settings to equipment type.
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By abc Sat Dec 15, 2012 9:59 pm
I chopped up some drums in a daw and I want them to not have so much reverb. What're some good techniques to do that?
By dtaa pla muk Sat Dec 15, 2012 10:12 pm
you can mask room noise and lengthy tails with looping and amp envelope settings. set an similar decay for all the individual hits (not including drawn out cymbals) and then pay special and individual attention to sustain and release per sample.
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By abc Sun Dec 16, 2012 2:28 am
Couldn't figure out how to **** with the decay or sustain in garageband but I **** with the noise gate and brought the treble down, seems to have had the desired effect.
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By bliprock Fri Dec 21, 2012 9:13 pm
yeah gate is the best way i find. Also a compressor to can be set up to do this but it is harder than a gate. Gate is my choice, or actually manually change the volume of the spaces with noise. I do this on mpc when i cant be bothered using external gear.
Just select area to mute, and do a normalize at 10% to make it very quiet or silence the gaps like a gate would do.
By m56p87 Sun Dec 23, 2012 6:05 pm
Shit sounds sick as **** when you just chop that shit off. So you get this big reverb tail that just abruptly ends. But it's kind of electronic sounding, so it probably wouldn't work for beats except for mabye the snare? I just come at samples and sounds even hardware with an embrace what's there's kind of idea. in other words if the sample has a bunch of reverb, why not try to make use of the reverb somehow before you try putting a square peg in a round hole..

But if it really sounds whack then yes Gating/Fade out is your best bet for cleaning that shit up!
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By Ibunshi Sun Dec 23, 2012 7:06 pm
multiband expander instead of gate to avoid abruptly cut off tails that gates tend to do, and you also gain control over which frequency you want to shorten, as the low/mids may be fine as they are and the higher frequencies might have longer decay or vice versa etc etc.. can also be used when feeding dryer beats with various noise or air, to have that noise sculpted around the hits, to give them longer tail which follow the beats rather than slapping a reverb on everything and have it sound all static, the expander will make the noise come to life and be more a part of the drum hits themselves.. colour the noise with eq or convolution reverb if needed, to make it blend and glue better to the hits.
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By elevated Sun Dec 23, 2012 7:13 pm
Surprised nobody suggested this- Look into "transient designer" type plug-ins. They can reduce the ambience on your drum samples!
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By comtox Wed Dec 26, 2012 9:12 am
" Surprised nobody suggested this- Look into "transient designer" type plug-ins "

Or simply the wellknowed " SPL - De-Verb " Plugin
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By Ibunshi Thu Dec 27, 2012 12:02 am
SPL DE-Verb and Transient Designer works pretty much the same way as an expander in how it removes air and tails, only you have less control, as they both affect all sound no matter the volume or frequency.. although they are great tools, they have limited use when cleaning up sound.. if you for example want to clean up a drumtrack where you want to keep the boomy tail of a kick or tom, it is going to shorten those tails too, as well as everything else... with multiband, you can remove certain frequencies without affecting everything else

you can do the same with the SPL ones, but then you'd have to start to frequency split the audio

I suggested to SPL on their facebook page that they should do some multiband versions of their transient designers and they replied and said they'd look into it.. that was some time ago though.. doubt anything happened with that

there are some multiband transient shapers out there though, id like to try out this one some time - http://www.musicradar.com/gear/tech/com ... ent-260579