By
sciguy
Wed Mar 20, 2013 2:43 pm
Also, probably one of the main advantages, audio tracks can start mid-way through the sample.
I.e. you can scroll to any point in the sequence, hit play, and the audio track will start the sample at that point.
As opposed to just assigning a long sample to a pad, which would only trigger when you hit Play Start.
You can also mute/unmute on the fly with an audio track (there's a setting to enable this), so in the track mute window, it'll always key in to the right point in the sample whenever you unmute the track.
Also, I think that audio tracks sorta have polyphony "priority": if you have an audio track, and, say, you have a cymbal set to POLY mode spamming really fast, the audio track won't get cut off from the cymbal stealing its polyphony slots. With just samples assigned to pads, it's easy to hit the 32 limit (or lower, I think jjos is buggy with its polyphony management, so it won't actually go up to 32 sometimes)
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