Forum to discuss all matters relating to the MPC1000 and MPC2500 operating systems created by 'JJ' (all versions).
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By Shawheen Wed Mar 20, 2013 11:23 pm
I've reached a point where I'm realizing how much of being a good MPC player can be being a good organizer. That being said I feel like I am experientially finding good ways to name and organize things. But I was hoping one of you gurus out there who's done this for years would be willing to drop some knowledge on us all. So how do you name your samples? organize your programs? How do you save all the components to a live set so that you can load them all up and not have everything jumbled up? DO you like the new PAC programs? Etc. I'm hoping someone just wants to share their neat secrets! Thanks
By Villa101 Thu Mar 21, 2013 11:23 am
Hey!

Personally I have started since 2011 to make a new folder for each year. I then make a new folder inside this, name it to whatever I want, then save the project. For programs, it depends om what it is. I. E i have a moog, and when using audio tracks in jjos, I will rename it to moog a112 for example. Easy to know which patch I used.
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By consuming Thu Mar 21, 2013 2:58 pm
I create new folders for projects titled YYMMDD_NAME. So, today's project folder will be "130321_QUICKIE" and save within. Keeps things tidy. Folders I want on top are labeled 000000_DRUMS or whatever.

Lately I've been bouncing the sequences to my laptop with the same names so I can easily preview the contents.
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By Ocular Thu Mar 21, 2013 8:25 pm
When naming drum sounds, include the quality of the actual sound the drum makes. This is a tremendous help when picking out drums for a track or for drum layering.

Here's a good post lifted from here:
http://www.pearldrummersforum.com/showthread.php?123875-Adjectives-to-Describe-Sound&s=e49697dd0af5ed7d651547363548f575&p=1850938440&viewfull=1#post1850938440

KickassDrummer wrote:This is taken directly from the Drum Tuning Bible:


Audio Terms Explained

As generally used at the professional audio/studio level:

"wet" a term used to describe a reverberant sound, something with decay.

"dry" a term used to describe a sound which has no decay or reverberant quality.

"fat" a term used to explain something which takes up space in the mix. As an example, a loose snare drum, which has a longer sound burst in the mix. Hence the waveform curve is "fatter"

"tight" a term used to describe a sound which has a short duration within the mix.

"open" a term used to describe something which has a natural hollow tone with lingering overtones such as that of and very resonant drum that also exhibits high pitched overtones.

"muffled" a term used to describe a sound which has the higher frequencies attenuated or lessened by another device or structure.

“focused” a term which combines the elements of muffled and tight, has a very defined tone to it with less overtones.

"warm" a term to define the quality of the sound as being "round" with “sibilant” qualities to it or specifically with less of a sharp edge or "presence" to the sound.

“cold” a total opposite of “warm” meaning it has an edge to it and is very midrange present, without body.

“dark” a term which is used often to describe a tone that is somewhat distant and has a tonal qualities in between that of “warm” and “cold”, not quit as much resonance or body to the tone as one that is warm, but also more than a colder tone, still having an edge to the sound without being sibilant.

"presence" a term which is typically used to describe a sound which can have a more nasal quality to it. More specifically, a boost in the upper midrange frequencies.

“punch” a term used to describe that of a drum, which has both a “presence” and a “dry” quality to it.

“round” a term used to describe a quality of tone that has a longer bump to the lower frequencies and is usually upper bass heavy.

“Sibilants” These are high frequency sounds such as that of a hissing effect. The letters S, Z, C and H in combination are typical examples (such as SH, ZH and CH) and often describe the bright end of the cymbal and Hi-hat sound. In a distorted form they are unwanted, but in a clear form on drums they are required for accurate reproduction of the snare and cymbal sounds and enable an airy structure or quality to the music.