medearis wrote:****! My bad! I posted in a hurry, actually completely forgot I clicked "submit" and just found this thread again. Brain = apple sauce.
Link:
https://soundcloud.com/eftpe/burning-through-a-maze-of
I picked this one because the drums are programmed and couldn't find too many examples of groovy (programmed) ghost note action.
I appreciate all the words so far.
Think I'm going to go hire a ghost right now, though I do think Joe Morello's is probably more than completely booked. 
sounds like its just the main snare but on a lower velocity, and with adjusted decay.. 16ths and a few closed hats in combination for the shuffles
ghosts notes are simple when it comes to tools you can use.. with just velocity, ADSR, pitch and some basic filters you don't really need anything else than imagination when it comes to programming the patterns.. velocity and ADSR to balance things like shape.. then pitch and filters for tone.. most of the newer mpc's has these easily accessible... so with that in mind, you don't need to look far to get started.. then it's just practice to get a feel for how to shape and place the hits so that they sound natural and flow nicely.. its easy to shorten and soften the attack of the hit with ADSR, you can then also easily use filters and pitch to make variations that will sound good together.. and filter to the point they sound like a hihat or cabasa.. meaning you don't necessarily need to sit and search for other hits that will sound good with it, and it will sound as it belongs/come from the same kit as the source is the same.. you've just sculpted a copy of the source hit to be a different kind of hit.. you can do the same with most hits.. for example, kicks and toms often have a little bit of high end, and that can be isolated with filters and shaped with ADSR and pitch to sound light and subtle in a shuffle.. some hats may have some nice mids that can be boosted for a little weightier ghost snare type of sound etc etc.. and with these simple tools you can have control over subtleties and tweak certain hits you want to be accentuated and stick out more...
its all fairly easy to to use and make, i'd say anyone can "get" the basics of it in 10 minutes and start tweaking... the more difficult part that you don't explain just as easily, is how to get a feeling for it all, you can't just explain the feeling of rhythms into a person.. because while most can get the technicalities how to use the ADSR to tweak a hit, you kinda need the hands-on experience to best understand how to make use of it well in various situations..
and i think the best you can do here to learn, is to just make use of these basics and practice yourself, so that you get some kind of feeling for it...
[shameless self promoting] -here's a few programmed tracks, everything is made from single hits.. i tend to litter my stuff with ghost notes, from very subtle to awkwardly excessive, lol.. as i love how much movement and groove it can add and it's fun to experiment with.. and the main tools i used here is just the velocity, ADSR, pitch and filters on my 4k
lit bit of jazzy/melodic
and some darker, abstract, percussion focused dnb