Coz wrote:asantoni wrote:Hey no worries, though I'm curious why it didn't gel with you so I can fix it or improve things.
Bear in mind I only tinkered with it for 10 minutes and this was a few weeks ago...
The first thing I didn't like was how every time you click on the waveform the loop starts playing. I think there was some kind of ruler above the waveform that would achieve what I wanted, but I found this a bit fiddly.
Also, the zooming was super smooth with the Magic Trackpad, but I found that as I was zooming in, the waveform would magnify towards both the left and right equally rather than to a fixed point. So to zoom into the start of a transient I was having to push two fingers vertically and then gradually push diagonally. It just didn't feel natural. Pinch to zoom may be a better solution?
Those were the things that stood out as not feeling quite there yet.
Hey Coz,
Thanks for the feedback! I think the Magic Trackpad behaves as an absolute pointing device (like a touch screen, as opposed to a mouse, which is relative), so I wonder if that's why it felt weird. It should be zooming right in the center of your view, always, but maybe it's not quite as tight as it should be. If I get a chance to borrow a Magic Trackpad, I'll grab it and see what I can do.
There is indeed a little "transport bar" above the waveform that lets you seek to where ever you want, and it can definitely be a bit jarring when just clicking on an unsliced waveform starts playing it. (I think the click-to-play behaviour feels better once you've sliced up a track, but I just haven't thought of a better way to do it.) Most other wave editors have kind of an "edit cursor" which gets placed when you click, but then that just ends up getting in your way when you want to preview different sections quickly. (At least, I haven't seen anyone pull it off, but maybe that's still a better way to go.)
This feedback was great though - My job is to minimize "surprise", so finding out what feels weird or surprising to you is a good critique of my design and lays out some of the problems that I should fix in the future.
Thanks!
Albert



