Discuss the various methods you use in music production, from compressor settings to equipment type.
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By -niN Sun May 01, 2011 7:34 pm
Cool. Allways gotta respect talent, but multi talented like that!!! Off the fckn HOOK!!

Do you guys know the one with damu the fudgemunk playin the drums??
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By -niN Sat Sep 14, 2013 3:38 pm


Does this count??? I dunno... Been wanting to resurect this thread for a while now, soooo....
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By Lampdog Sat Sep 14, 2013 4:31 pm
Stuff I've found during decades long drums journeys. I used this as a reference a long time ago, since my drums knock harder and more clear, some don't like clear but I do.

I highly agree with 2, 3, 4, 5, 7, 11, 12, 13, 15, 16, 17 and 18. I've done all these many many times throughout the years and it makes a BIG difference when I don't do it.


:arrow: 18 steps to the perfect sampled drum sound

Computer Music Specials February 06, 2009

Even if you don't use samples anywhere else in your music, it's highly likely that you'll call on them when you're creating your drum tracks.

Simple, static samples have a habit of sounding rather flat, though, and that's not what you want at all. So, here are 18 things you can do to give your drums the wow factor.

1. Think about the high-end
When picking kick drum samples, pay particular attention to the high end of the sound. A hi-hat on top of the kick may feel inconsequential when you're concentrating on finding a sound with a solid attack and bottom end, but it can interfere with the highs of your drum mix later on, which obviously isn't ideal.

2. Layered snares
Getting the ultimate snare sound can be easier if you layer up different samples – this way you don't have to find a single perfect snare sample to do all the work. A good technique is to start with a snare that has a solid bottom end, then fill out the frequency range with other samples.

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3. Double snares
If your snare sound has good impact, but lacks room ambience, there is an alternative to simply slapping a reverb on it. If you have another, roomier snare, you can place it after the main hit and use a short fade to bring in the sound.

4. Control the tail
Using amplitude envelopes or fades is a pretty useful technique for tightening up any kind of drum sound. The majority of samplers have simple decay and/or release stages, but some sequencers feature customisable fade-out curves that give you a high level of control over the volume of the drum sample's tail.

5. Shift the pitch
You may find you need to make slight tuning adjustments to certain drum sounds so that they fit in better with the rest of the drum mix or your track overall. Most sequencers use granular pitchshifting to adjust the pitch of notes. If your sequencer enables you to disable pitchshifting, use this option to preserve the quality of your drum samples.

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6. Ride the waves
If you're struggling to find a suitable ride sound, you may find that cutting the attack off a cymbal crash, leaving just the tail, creates a workable alternative. If you find the dynamics of this new sound too aggressive, use compression or volume automation to create a smoother sound.

7. Use two hi-hats
Using just a single hi-hat sample can result in an unrealistic-sounding beat. Usually two hi-hats are enough to create a less artificial (or at least funkier) feel. Varying the volume levels of your hits will make them sound more natural and give them their own rhythm.

8. Cut out the quantise
When programming beats from single hits in audio, it's often necessary to turn off your sequencer's automatic quantisation so you can accurately cut the sample at exactly the right spot. You may also find that adjusting the start point of some hits makes them work better with others that are positioned on the same beat.

9. Copy and reverse
To create energy or help fill in any gaps in your beat, create a copy of an open hi-hat or ride and reverse it. Position this before a snare or kick and experiment with the timing and volume level until you've got an effect that you're happy with.

10. Transient attack
If your kick samples don't have enough impact, you might think the best thing to do is beef up the low-end with EQ. However, this will probably just make it sound boomier or muddier. Instead, try sweeping a fairly wide EQ band around the mid and high frequencies – this will bring out the transients more and make the kick punchier.

11. Remove the rumble
When using hi-hat and ride samples, you might find it beneficial to take out any unwanted low end, which just takes up space in the mix. Also, when sampling from vinyl you'll almost certainly have some really low rumble, even if you can't actually hear it in your monitors. A frequency analyser such as FreqAnalyst CM can help identify these rogue frequencies.

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12. Turn things down
To bring your kicks out more, try turning down other drums that play at the same time. You could turn down the volume levels of hits that play at the same time, automate their volume level so they swell up as the kick fades, or use sidechain compression.

13. Add some ghosts
Another instance where using two different samples can be better is when programming ghost snares. Ghost snares are quieter snare hits that add some shuffle to the beat, and while you can get away with using the same snare sample for these, employing another sample will make your ghost hits sound much more natural.

14. Export to audio
If you find that you've managed to sculpt a particularly fine drum sound, why not export it as audio? This has several definite advantages: using a bounced down sample means each hit will be perfectly consistent, you save CPU on the effects you would otherwise be using, and you can create a library of your own drum hits that can be used in other projects.

15. Tweak the decay
If you find a loop with a kick drum sound that you like, use a low-pass filter modulated by an envelope to cut out the high frequency sounds after the kick's transient. Experiment with different decay times to see what works best for that particular loop.

16. Tailored EQ
When working with sliced up breakbeats, you might find that different parts of the beat benefit from having different EQ settings. Most samplers are unable to assign different slices to different outputs, and if yours doesn't, bounce the beat to audio, then move slices onto different audio tracks so that they can be processed separately.

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17. Shorten it down
You may find that your kick drum has too much low end, which can interfere with your track's bassline. You can take out unwanted bass with a high-pass filter, but that's not the only way to tame the bottom end. Because a kick drum sound descends in pitch, the lowest frequencies are at the end of the sound. By shortening the sample you can cut out these frequencies without filters or EQ. You'll likely find that putting a short fade-out on the end of the kick makes it sound much more natural.

18. Humanise
While using repetitive, consistent drum hits is OK for dance music, if you're trying to get a more realistic, human-sounding drum part and your sampler has a randomised 'round robin' feature, use it to cycle through different drum sounds at random. As long as your drum samples are similar-sounding, this trick will enhance the believability of your drum parts. The more drum samples you use, the more convincing the feel. Subtle timing changes to individual hits can enhance the effect.
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By Lampdog Sat Sep 14, 2013 4:33 pm
:arrow: 6 ways to improve your drums

Computer Music July 15, 2008

There are many ways to produce a drum track – programming, playing and loops can all be involved – but however you do it, you can almost certainly do it better. Your rhythm tracks are vitally important, so it's always worth taking time out to think about how they can be improved.

With this in mind, MusicRadar has come up with a six-point action plan for anyone who's in the business of making beats. Read it through, then think about how you can apply it to your music.

1. Be versatile
Learn the benefits of working with both loops and programmed parts, and don't make lazy decisions. It's all too easy to drag in a pattern and think, 'that'll do'; loops can add authenticity and a pleasing weight, but unless they provide precisely the combination of pattern and sounds you're after, consider combining them with your own hits.

2. Don't overdo the sub-bass
Beware of sub-bass in your kicks! Remember, a speaker is a physical instrument - while trying to spit out your flabby kick drum full of dominant sub-bass frequencies, your monitors are simultaneously trying to play your fizzy hi-hats and crunchy snare parts. The quality of the top end will suffer if the bass end is overloaded, so tread very carefully.

3. Be yourself
Most importantly, strive for your own sound. If you're simply trying to replicate the drum sounds of the rich and famous, you'll be nothing but disappointed. Don't dismiss loops that are potentially great just because they don't sound like Timbaland. Start the other way round by aiming to create a loop like nothing anyone's ever heard before.

4. Keep it real
If it's acoustic authenticity you're after, there are lots of considerations – it's not just about the timing of your hits. Programs like BFD2 are great as they let you construct 'real' bespoke kits, but if you're working with individual samples, good things can still be achieved. Remember that adding some artificial ambience to each drum will be crucial.

5. Ignore everyone
Dynamics processing is riddled with myths and potential traps for producers of drum parts. Artists constantly talk about how crucial EQ and compression are to their sonic arsenal, but does this mean treatment of individual hits, the composite loops, or the whole output signal? Or all three?! Again, rather than worrying about what everyone else is doing, experiment with your own settings to achieve unique results.

6. Know the time
The timing of the drum hits in your loops and programmed parts is crucial. Remember, real drummers aren't machines and don't play 100 percent in time. Similarly, no hip-hop groove is completely quantised. If you're working with loops, it's likely that your choices will be made in part by the 'feel' of a particular groove – make sure this matches the rest of your production.
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By psr Sun Sep 15, 2013 6:39 am
The homie on instagram @mpc60champ shared this link with me. Quest love wrote this post on Okay player years ago I guess. good stuff

[url]http://board.okayplayer.com/okp.php?az=show_topic&forum=17&topic_id=10810#10864
[/url]

?uestlove wrote
kicks: according to pete rock (remember when i spoke of jay and pete re creating "mecca and the..." in jay's basement when we were doing "dynamite"? (actually we just did the "new years at jay dee's" joint) anywho---pete says that 9 times out of 10 he uses the 3rd kick from James Browns "funky president" says it gives a great punch and depth. i tested his theory and he is correct. i must say that i give JB a run for his money on the voodoo album ("the root")

808kick: get the 12 inch to BDPs "duck down". go to side B and play instrumental of "we in there". there is a friggin kick 808 drum from the lord himself at the very end of the song (they yelling "south bronx...south south bronx AUUUUUUUUUUUUUUGH!!!!" THEN boooooooooooooooooooooooooooom! in case you can't find this then i think that tribe has a nice one at the end of their "vibes and stuff" on the low end theory.

claps: "carwash" from rose royce. can't lose from that. and of course "chicken grease".

crisp snares: i dont have the song name, but al teller's SHOW AND TELL has a song on side two (the last song) that is sweeeeeeeeeeeeeeet to death! matter of fact--you don't even need to take it from there, you can take it from the top of "busta's lament" on the love movement (for that is the same snare)---you can also take the first snare from "fantastic 1" on the fantastic vol 1 album (same snare, just dilla mixing more low end in it. even though it's played out i still like the crisp sound of the emotions' "blind alley". "substitution" and "funky drummer" are crisp but they are mixied with so much reverb, that you can't give them a separte identity. so you always wanna use a flat sounding snare with no reverb on em...

deep snare (aka a primo snare): once again "funky president" is a winner. and it adapts to every style. you can take the lows off it and it cracks hard (see marley marl's "eric b is president", "the bridge", and his classics) or sample it with the lows in it and blamo!! you have half the group home album. "impeech" is good too.

hi hats- i hate effed up high hats (except for 9ths hats....while studying his hats i noticed that "speed" and "love" sounds like jheri curl "fffffftzz" spray bottles. lol. but there is a "decay" option on your 2000 (page that lets you speed up and sl;ow down samples) it is set to 0/0. when doing high hats try to decay before you just edit them on the edit page. in other words if you get a hi hat (or snare or kick--) with "clips" on the end (the result of either other instruments in the way or perhaps reverb that would make your new drum sound out of place (TSSSSSSSTsilence......TSSSSSSSSTsilence) use the decay option (scroll "end" to 100 (0/100) so now your TSSSSSSSSST sounds like a clean "T!"

the goal for me is to make drums sound as natural as possible. this is why i am on dillas nuts. cause as a drummer, he is perhaps one of maybe 4 cats that i know that will go through painstaking measures to make sure that his drums are ultra natural sounding.

once you get more advanced then you can dillatize it by sampling more than one snare. this will give you more "dynamics" options. in other words, one snare would sound rather blaze.---dont get me wrong-- one snare sound works great for the songs that need that type of action like "can't stop wont stop"--but for more melodic stuff--say if you doing a track for jill. or maybe the tribe reunion album--or just something that has musical elements (as in: you sample 8 bars of a rhodes loops, and you playing bass lines)--then this is where this method of "dynamic options" comes in correct.


if you are giving the illusion that you are doing a band--then a drummmer would hit the snares different ways everytime he hits it. i try to match the same sound when i drum, but it is not possible to get the same tone everytime. so if you are in a situation in which you got alot of sampling time--take 3 snares from the same break use snare one on the 1 and 3 use snare 2 on the four use snare 3 on the three. and if you really wanna freak shit program your drums like 16 or 32 bars at a time and go random. and if you really wanna kill shit put each drum sound on the 16 level option (the loudest sound on the top right pad/the most silent sound on the bottom left) and give snare hits that way (i do pad 16, pad 14 and 13---nothing the naked ear can really catch but it's those small things that make the song flow)

of course if you are doing a "cant stop wont stop" or busy b "suicide" or eric b is pres then just do normal programming.

also---

sometimes a shuffle is a nice high hat replacement. hi hats keep the song moving (take note that some of you die hards are scratching your head at the new gang star album because primo all but threw the high hat out the window--thus it seems--well "slow") but sometimes you can't find a good shuffle (if you own "what time is it" and "1999" (the time) and (prince) you can find excellent shuffles on "i dont wanna leave you" "777 9311" "lets pretend were married" and "dmsr".

but you can make up shuffles too--


take a high hat and do the opposite decay thing. instead of turning a TSSSSSSSST into a "T!" you can turn a "TSSSSSSSST" into a "SSSSSSSST"---

instead of scrolling the "end" of your high hat, scroll the "start" and slowly decay the start of your hi hat and soon a shuffle will occur. the best way to apply shuffles are to do the 16 pad thing and press the 16 and 10. (loud/softer sound)----check out the "yo yo" on little brothers album. there is no high hat....but 9th has shuffles all over the **** place (ok--he has taken drunk programming to a whole nother level---) but if you do away with high hats or just program em one the 1 and not the 3 (see MJ's "butterflies") --and you still want people to move---use a shuffle instead (or woodblock---or percussion)

more later if i think about more tricks

oh more primo (deep) snares: "free" ohio players the second and third drum breaks are sweet too.
By JVC Mon Sep 16, 2013 6:20 pm
Psr, the Quest Love's post was really great! I have all of them in wax, I have to sample those again with EQ!

Let me summarize the info:

Kicks:
James Brown "Funky President" 3rd kick
(and my favorites)
Brethren "Outside Love"
Kool & The Gang "NT"

808 kick:
BDP "We in there" (instrumental)

Claps:
"Carwash" (Carwash OST)
D'Angelo "Chicken Grease",

Crisp Snares:
Al Wilson ‎"A Song For You" (On Show And Tell LP, end of B side)

Deep Snares (aka a Primo snare):
James Brown "Funky President",
"Impeach the President",
Ohio Players "Free"

Also Lamp's posts were on point as usual.