Technical questions for the MPC2000xl and the MPC2000
By d-rock07 Fri May 13, 2011 7:02 pm
just grabbed me an mp2000xl and was noticing that the pads need to be hit kinda hard to get a good sound. doesnt really bother me as i just use the full level for samples but when i want to add my drums id like to be able to use the velocity of the pads to get that real drummer feel to it. i have seen somewhere that you can go into the settings of the mpc and adjust how sensitive the pads react to touch. i havent been able to find how to do this and havent had time to get the manual so just looking to see if anyone can help me out. Thanks
By disco technique Sat May 14, 2011 9:34 pm
p.18 of my manual is missing!!!

i don't think you can adjust the sensitivity of velocity on the pads. It's either 'full level' or velocity sensitive with values ranging from 0-127.

You can manually adjust these values after you have recorded a sequence in 'step edit'.

alternatively, you could use the 16-levels feature set to velocity when recording a sequence.
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By peterpiper Sat May 14, 2011 9:47 pm
disco technique wrote:p.18 of my manual is missing!!!

i don't think you can adjust the sensitivity of velocity on the pads. It's either 'full level' or velocity sensitive with values ranging from 0-127.

You can manually adjust these values after you have recorded a sequence in 'step edit'.

alternatively, you could use the 16-levels feature set to velocity when recording a sequence.



You think wrong :)

There is a parameter called "Velocity -> Level" that will set how strong the velocity will affect the volume. This need to be changed for each pad.

Where is it??
Here:
...Shift & 6 to get into the program
...F2 (PARAM)
...bring the cursor to one of the envelope parameters (attack, decay or decay mode)
...Hit "open window"
...Hit the pad you want to adjust
...change the number at the "Velo> Level". 0 = Velocity wont affect the Level which is the same as full level but just for this pad. 100 = full sensitivity of this pad

I recommend to set all pads and save that program as a template that load after booting the 2000 (xl)

peace
By grimeyred Wed Sep 10, 2014 1:31 pm
Ok, so im familiar with this but my issue is, in fl studio 11, the pads are not the same when in the program. So how do I fix that?
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By mr_debauch Wed Sep 10, 2014 5:34 pm
grimeyred wrote:Ok, so im familiar with this but my issue is, in fl studio 11, the pads are not the same when in the program. So how do I fix that?


in the program/assign menu you can change the note number each pad triggers.
By grimeyred Wed Sep 10, 2014 9:46 pm
thx, but that does not work. im in fl 11 as i said previously. when trying to do my drum patterns, the response time is lagging. i tried everything, even including what you pointed out but its still not taking effect.

also, when in that window, there is no sound displayed on the note.
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By SimonInAustralia Wed Sep 10, 2014 11:19 pm
grimeyred wrote:thx, but that does not work. im in fl 11 as i said previously. when trying to do my drum patterns, the response time is lagging. i tried everything, even including what you pointed out but its still not taking effect.

also, when in that window, there is no sound displayed on the note.

Changing the MIDI note numbers that the MPC pads output will not do anything to improve the response time. You might need to look at lowering your audio buffer size in FL11, for the audio interface that FL11 outputs it's sounds through.

The MPC program/assign screen will not show you any sound names to match what is assigned to MIDI note numbers in FL11, the MPC has no idea what sounds are assigned to each MIDI note number in FL11, it is up to you to assign MIDI note numbers to MPC pads which match the MIDI note numbers that you want to send into FL11 to play each sound in FL11.
By Phra*DOC Wed Sep 10, 2014 11:39 pm
i truly don't get the "turn off full level to make it sound like a real drummer" thing. Even if you do that, 90% of the time you'd be loopin that sequence and replaying all the different sounding drum elements with the same precise pattern, making it even more dull and artificial than it would be with them being all at the same volume...
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By mr_debauch Thu Sep 11, 2014 11:25 am
Phra*DOC wrote:i truly don't get the "turn off full level to make it sound like a real drummer" thing. Even if you do that, 90% of the time you'd be loopin that sequence and replaying all the different sounding drum elements with the same precise pattern, making it even more dull and artificial than it would be with them being all at the same volume...


this is what it means:
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By THE ADVERSARY Thu Sep 11, 2014 11:37 am
Phra*DOC wrote:i truly don't get the "turn off full level to make it sound like a real drummer" thing. Even if you do that, 90% of the time you'd be loopin that sequence and replaying all the different sounding drum elements with the same precise pattern, making it even more dull and artificial than it would be with them being all at the same volume...

It goes back to the difference in how some play or create their kits.

It makes a difference when you are playing your notes with varying velocity same as you would with your sticks.
It also makes a major difference if you set your Programs up with velocity layer so that different levels of velocity triggers different samples.

If you aren't doing this then YES you will pretty much get dull, lifeless drum patterns 100% of the time.

The biggest use of Full Level was to trigger all your hits of a rhythm loop at the same level so they sound balanced or to compensate for worn pad triggers.
By Phra*DOC Fri Sep 12, 2014 10:07 pm
awww ok i get it for live playing:) i was thinking about beatmaking, you know, programming it.. this is the case where I wouldnt understand the point of 16 levs!
By Mxlvxnn Thu Sep 18, 2014 10:30 pm
You can layout multiple kicks, snares on different pads and manually change their volume on the mixer window; its F7 I believe.