By T-Monk
Wed Aug 18, 2021 12:19 am
Does anyone else work with single audio files for similar samples (like a bunch of boom bap kicks) where it contains multiple sounds played back to back that you can chop up in the MPC to different pads when you make programs. There are some advantages to doing this rather than working with lots of individual samples.
For instance, I’ll take a bunch of kicks and load them up in audacity and line them up consecutively then export them as 1 audio file called “boom bap kicks”. Then on the MPC to make a program only requires loading the 1 sample for tons of sounds. Then using transient slicing the file can be auto-sliced and you can choose which slice you want per pad as you build the kit.
It seems to make loading and saving faster, plus I can choose the appropriate “stack” for the style of drum I want. Generally I can have hundreds of drum sounds at my disposal in a project without needing to load new sounds using only a few audio files which use like 10mb.
I used to do this on my Korg ESX because of its file number limitations (which the MPC doesn’t really have).
Are there drawbacks to working like this versus having tons of individual samples?
For instance, I’ll take a bunch of kicks and load them up in audacity and line them up consecutively then export them as 1 audio file called “boom bap kicks”. Then on the MPC to make a program only requires loading the 1 sample for tons of sounds. Then using transient slicing the file can be auto-sliced and you can choose which slice you want per pad as you build the kit.
It seems to make loading and saving faster, plus I can choose the appropriate “stack” for the style of drum I want. Generally I can have hundreds of drum sounds at my disposal in a project without needing to load new sounds using only a few audio files which use like 10mb.
I used to do this on my Korg ESX because of its file number limitations (which the MPC doesn’t really have).
Are there drawbacks to working like this versus having tons of individual samples?






