Support and discussion for all of Akai’s modern standalone MPCs including the MPC X / X SE, MPC Live 1, 2 & 3, MPC One / One+, MPC Key 37/61.
By Straker Fri Jan 03, 2025 12:40 pm
Given that we are going to say goodbye soon to MPC2 (soon in Akai world could also mean a year, but let's see), I would like to share my experience with MPC.
I bought MPC Live in 2019, I was mostly looking for a good sampler, I have tons of samples I made in my life working with cinema and theatre, so I wanted a box that could easily play, manipulate, slow down, pitch all this material to create sort of soundscapes and atmospheres.
At the beginning, in 2019, I was disappointed.
Mpc was at a really basic stage, the fx were really lame, the manipulation features were basic, I felt it was a overpriced box with a glorious name and a confused OS, nothing more.
But I could see the potential. I bought it second hand and could resell it without loss, but I chose to wait.
Meanwhile I bought an ssd, put all my samples inside, organized in folders, built some drum kits chopping samples and so on.
Things started to change when Air entered the arena and put their fx and synths. The fx arsenal was decent, finally we had some good eq and comp, gate, etc. Modulations were meh but a useable Phaser, Reverb was not good but useable at low decays, delays enough to give an echo and still I had 4 outputs to send anything to external fx so it started to be workable.
Synths were also meh but good to have more sounds to manipulate, sample, resample and so on.
MPC was starting to be a box of tools, mostly, some good, some decent, it could be a sampler, a synth, a drum machine, an fx box. Good idea.
But how about the sampler, which was its starting point? Nothing really changed, it looks like developers forgot about it, it stayed like it was, very basic but also fast.
So I started to think that Akai was moving MPC from being a sampler to being a box of tools, which is ok.
At a certain point, MPC became reliable anyway and I started to use it as I wanted from the beginning but I found myself using things I never thought about, mixing samples with synth sounds, using Lofi features, putting altogether and I came to the conclusion that this is where MPC shines, you have a bit of all, you try, you surprise yourself, and once you learn the workflow, it's fast enough to always stay inside the music flow without stopping, which is what I like.
I tend to think that MPC is still better to be really used live, you prepare your project, tracks, qlink in project mode to tweak in real time, track mute, sequences.
I would really never use it as a Daw, I mean to build a song, arrange it with pencils and things like that.
I have the feeling Akai is moving in this direction, though.
The sampler features are still the same since 5 years, more or less.
Air is upgrading the tools anyway, Opx4 is really a gem, delay PRO seems to be a step forward (I still have to try it but people are happy with it), possibly Air will put better fx, hopefully a Reverb PRO, which is a must in my opinion.
So how will MPC3 be?
I don't think there will be an upgrade of the sampling features, it looks like they just make a better GUI with arranger and disk streaming, so all is moving to a sort of DAW style.
We will know when MPC3beta will become MPC3.
At the moment, I enjoy the last MPC2 update, all is finally working fine, it reached a good stage, I have enough to make anything I want, all in a box that you can switch on, use, switch off, and it sounds good.
By BackOnDaMPC Fri Jan 03, 2025 8:26 pm
Straker wrote:At the moment, I enjoy the last MPC2 update, all is finally working fine, it reached a good stage, I have enough to make anything I want, all in a box that you can switch on, use, switch off, and it sounds good.
This is where I'm at with it as well, which is 1 of the reasons why I haven't upgrade to 3, yet.
By Straker Fri Jan 03, 2025 9:14 pm
BackOnDaMPC wrote:
Straker wrote:At the moment, I enjoy the last MPC2 update, all is finally working fine, it reached a good stage, I have enough to make anything I want, all in a box that you can switch on, use, switch off, and it sounds good.
This is where I'm at with it as well, which is 1 of the reasons why I haven't upgrade to 3, yet.

I upgraded to 3beta, tried for a couple of hours, having problems and issues of all sorts with old projects not loading fine, missing qlink assignments in project mode, track mutes half working, authorised opx4 not authorized anymore and so I switched back to 2.15.1 and enjoy how all is working fine.
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By Fanu Sat Jan 04, 2025 5:15 am
^ yeah using a beta version means there are bugs and sometimes even show-stoppers.

Lemme tell you when Renaissance came out, I honestly think it wasn’t even beta-tested: there were lots of bugs and it was crashing ALL the time…
For me it took a while before could properly use and like that thing.
Man it’s come a long way since!

I’ve sometimes advised ppl to not be early adopters if they only want to focus on making music, as beta will often mean doing bug reports.
By BackOnDaMPC Sat Jan 04, 2025 8:08 am
Fanu wrote:^ yeah using a beta version means there are bugs and sometimes even show-stoppers.

I’ve sometimes advised ppl to not be early adopters if they only want to focus on making music, as beta will often mean doing bug reports.

My thoughts, exactly.
By akimov Tue Jan 07, 2025 9:01 pm
But how about the sampler, which was its starting point? Nothing really changed, it looks like developers forgot about it, it stayed like it was, very basic but also fast.

I agree it's surprising. I regularly sample my analog synthesizers for practical purposes (not taking them on stage) and I'm always a little disappointed with the results. My main concern is the management of piqued, detached and held notes. The autosampler should be able to handle this approach for musical instrument sounds. I didn't see any new features in version 3.
A forum member spoke of 4 layers, each with 2 samples in random playback, instead of 8 layers. I think this is an interesting idea. There's so much to do. In this age of AI and sophisticated algorithms, it's not too much to ask for automatic end-of-note looping in the autosampler. (to upgrade the current useless option).
But who really cares?
By Masi Tue Jan 07, 2025 9:28 pm
akimov wrote:A forum member spoke of 4 layers, each with 2 samples in random playback, instead of 8 layers.

Yes, please :)
By Straker Tue Jan 07, 2025 9:47 pm
akimov wrote:
But how about the sampler, which was its starting point? Nothing really changed, it looks like developers forgot about it, it stayed like it was, very basic but also fast.

I agree it's surprising. I regularly sample my analog synthesizers for practical purposes (not taking them on stage) and I'm always a little disappointed with the results. My main concern is the management of piqued, detached and held notes. The autosampler should be able to handle this approach for musical instrument sounds. I didn't see any new features in version 3.
A forum member spoke of 4 layers, each with 2 samples in random playback, instead of 8 layers. I think this is an interesting idea. There's so much to do. In this age of AI and sophisticated algorithms, it's not too much to ask for automatic end-of-note looping in the autosampler. (to upgrade the current useless option).
But who really cares?

Yes, who really cares?
It seems they forgot about MPC as a sampler, which actually was its starting point.
As you said, there could be so much they could do with modern technology, but it seems they are more focused on going to a DAW direction, with plugins, arranger and so on. Which is not bad.
But a little upload of sampler would not harm anyone and satisfy the legacy MPC users.
I actually use MPC mostly to play my own samples, but it seems not many users do that.
By 40Beatz Wed Jan 08, 2025 3:02 pm
Economics Bruh...There are more Buying Customers who want Ready Made Samples that would rather work in a DAW like environment. Old School Sound Designers and Samplers are reducing in size. We are not in the Profitable Consumer Percentile lol.

As a Business, you have to steer towards profit. These statements will definitely pull some skirts up...but its true lol
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By MPC-Tutor Wed Jan 08, 2025 3:21 pm
This is already possible with MPC3 using slice motion. You can have up to 128 samples in random playback per layer (potentially up to 1024 layers in a keygroup track...40 in a Drum track)

The issue is that slice motion is it's only continually random when playing live. When you record a sequence, it generates a random pattern of slices and 'prints' that pattern to the track so it's identical upon each playback. e.g. when initially recording, if it generates slices 4, 7, 1, 2, 5 then the sequence will always play 4, 7, 1, 2, 5 unless you re-record. Apparently this is by design so I don't think this is going to be changed.

Masi wrote:
akimov wrote:A forum member spoke of 4 layers, each with 2 samples in random playback, instead of 8 layers.

Yes, please :)
By Straker Wed Jan 08, 2025 3:45 pm
40Beatz wrote:Economics Bruh...There are more Buying Customers who want Ready Made Samples that would rather work in a DAW like environment. Old School Sound Designers and Samplers are reducing in size. We are not in the Profitable Consumer Percentile lol.

As a Business, you have to steer towards profit. These statements will definitely pull some skirts up...but its true lol

Yes, definitely true.
I don't dislike the direction MPC is taking though.
A box of tools where you have a basic of a all you need, I think it will be a winning idea when ram will increase and MPC3 will be fixed, if they do it right.
But solving midi issues and taking care of the sampler would not be bad to satisfy everyone, I think Akai should really realise that.
satisfying all the different customers is also marketing.
By Masi Wed Jan 08, 2025 7:11 pm
MPC-Tutor wrote:This is already possible with MPC3 using slice motion. You can have up to 128 samples in random playback per layer (potentially up to 1024 layers in a keygroup track...40 in a Drum track)

The issue is that slice motion is it's only continually random when playing live. When you record a sequence, it generates a random pattern of slices and 'prints' that pattern to the track so it's identical upon each playback. e.g. when initially recording, if it generates slices 4, 7, 1, 2, 5 then the sequence will always play 4, 7, 1, 2, 5 unless you re-record. Apparently this is by design so I don't think this is going to be changed.

Ah, yes. Sorry, I forgot about slice motion. As it isn't really random it was of little interest to me. Though for layer variations it's good enough.

Why do you think that it is by design? Someone posted that with a weird setup - IIRC let the sequence start at bar 2 - you get random results every time. I haven't tested it.

We have randomisation on an event level. And the promo video clearly says that it is intended to spice up your beats. A fixed "randomisation" is boring. I have still hope we see something better.
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By Monotremata Thu Jan 09, 2025 10:05 pm
Straker wrote:Yes, who really cares?
It seems they forgot about MPC as a sampler, which actually was its starting point.
As you said, there could be so much they could do with modern technology, but it seems they are more focused on going to a DAW direction, with plugins, arranger and so on. Which is not bad.
But a little upload of sampler would not harm anyone and satisfy the legacy MPC users.
I actually use MPC mostly to play my own samples, but it seems not many users do that.


Totally agree and its one of the main reasons I haven't turned mine on in ages now. But to be fair, the MPC series never really had a decent sampler until the 4000 came out. It was always a really basic setup meant for drums really. It wasn't until someone got smart and put a whole Z sampler in there everyone went OOOOOOOOOH. I always thought that was so odd that when the 'new' Akai 3.0 came out, they went like 10 years backwards and started off with something that was more like an MPC2K than the big bad ass flagship a few years before. Up until they decided to make the OS MPC Force 3.0, the thing was literally just a 20 year old MPC5000 ported to cheaper hardware.
By Straker Sat Jan 11, 2025 1:19 pm
Monotremata wrote:
Straker wrote:Yes, who really cares?
It seems they forgot about MPC as a sampler, which actually was its starting point.
As you said, there could be so much they could do with modern technology, but it seems they are more focused on going to a DAW direction, with plugins, arranger and so on. Which is not bad.
But a little upload of sampler would not harm anyone and satisfy the legacy MPC users.
I actually use MPC mostly to play my own samples, but it seems not many users do that.


Totally agree and its one of the main reasons I haven't turned mine on in ages now. But to be fair, the MPC series never really had a decent sampler until the 4000 came out. It was always a really basic setup meant for drums really. It wasn't until someone got smart and put a whole Z sampler in there everyone went OOOOOOOOOH. I always thought that was so odd that when the 'new' Akai 3.0 came out, they went like 10 years backwards and started off with something that was more like an MPC2K than the big bad ass flagship a few years before. Up until they decided to make the OS MPC Force 3.0, the thing was literally just a 20 year old MPC5000 ported to cheaper hardware.

I actually like the sampler of MPC, easy and fast enough.
I am working just with samples I made myself in my life, field recordings, some basic pulsing synths extracted from youth projects together with some filtered or sliced beats and so on.
I just edited and prepared all those samples on computer and then ported to MPC ssd.
Man, it's so much fun to work like this.
It's true that the sample editing is basic but still, with some tweaking and more slicing, you really can come out with something really original and interesting.
Then you can have even more fun adding fx, stutter, filter gate, flavor, granulizer, autofilters, modulations and so on.
The modulations are not top notch but still if you rise the feedback of phaser or flanger with a slow rate, they become creative.
I mean, there is really a lot of things you can do to manipulate your samples if you just accept what you have and focus on that.
And I think that the workflow (I am on 2.15.1) is still a legacy from the older MPCs, so it helps you if you use it like that.
Then, yes, Akai could work to make the sampler even better and with modern features.
For example, it's great to load an whole project of just samples if before you prepared them with a good editing software on computer (I use auditon or studio one).
I would never make those samples on Mpc, it's not so deep for editing.