Certified Beatz wrote:
alot of the critique seems to be that it does not have every feature that the MPC4K had 20 years ago
That's one and the 5000 is the only MPC'S I didn't have or ever used so the features that are missing didn't mean much to me I guess 
There are two features from the MPC5000 that would be good to see on the current machines:
1) in the file browser you could select a folder from your disk and hit load all to program > and it would automatically create drum programs, populating all the pads with samples. If the folder had more than 64 samples it would even start making more programs and fill those up too. Was a very quick way to build some random banks of sounds and land on happy accidents
2) they had a type of program where you could record audio while the transport was running, a bit like we do with an audio track on the new MPCs, but the recorded parts would become pad samples, and it would drop a midi note directly into your sequence where the recording started. In effect, making the machine do multitrack audio without using up audio tracks, it meant you were only limited by the machine's polyphony rather than the 8-track limit. These parts also responded to pad mutes and had a chase function built in meaning if you jumped to a later bar in a sequence, it didn't 'forget' that this long sample had been triggered before that bar, like it would if you manually were triggering long samples in a normal program - it would carry on playing the part from where the sample was in that bar (more like a tape machine) It's kinda like the clips function from the Force.
It does seem kind of odd that we have 8 audio tracks, but the MPC's polyphony is way more than that, so really you should be able to have lots of longer parts playing even on the standalone (i.e. say you'd captured an analog synth melody into the machine, it should be able to play back more than just 8 fixed audio tracks of that)