By Mikhail Shoroh
Mon Oct 13, 2025 4:41 pm
EnochLight wrote:As a longtime Force user, I always hated - literally HATED - the old "Clip Programs" on MPC 2.x compared to the Clip Matrix on Force. So now that ya'all have the actual Clip Matrix on your 1st-gen MPC's, can someone explain to me why the old Clip Program was allegedly superior?
Because I can't for the life of me remember whether we could contain MIDI (read: Drum Programs, Plugins, CV, etc) on a single clip or not. Wasn't it just for audio?
As an owner of both MPC and Force, and the one struggling from this feature-cut, I am glad to answer why
Clip Programs 2.X were perfect exactly as a live audio clip launcher. Let me break it down on example. I have a band, and we are using it for live performances this way:
1) Each song is a separate Clip Program, each pad is an instrumental scene - intro, verse1, chorus1, verse2, chorus2, verse3, etc. I might have these scenes on lower 8 pads, grouped to same Mute Group, so only 1 is played at a time. Also on upper 8 pads I might have some one-shot samples in another mute group to play not synced with sequence bpm. So I have both clips and free-play samples on same programs, and MPC's 16 pads is enough to play whole song without pagination through groups
2) No pre-defined Clip Matrix is needed. If I decide to play some song - I just load Clip Program to current sequence - and I can play scenes with pads instantly, in any order I want. It was superior because MPC One have limited RAM so I can't load all the clips at once. So I have a project with empty sequences with pre-defined BPM, load clip program to sequence, boom, it plays in sync. Unload Clip Program if I don't need it anymore, load another, while having same FX setup, knobs, etc. I use colors and pad positions to remember which scene is on which pad. Like, I have intros always on pad1 and it's yellow, pad2 is verse1 and it's green, etc
3) My song program can be split by instrumental layers - say, I have drums1, drums2, bass1, bass2, keys1, keys2, pads1, pads2, and I want to play their combinations freely. If you want to achieve this on Force's Clip Matrix, using single Drum Program you could either have to pre-define all the sample combinations, like - row1 is drums1, row2 is drums1+bass1, etc, and you would have more than 8 rows, so you can't trigger them without pagination. Or, you might use pad-mute, but for this, you'd switch back and forth between matrix and program's pads, which is obviusly not that handy during live performance (and pad mute can't be quantized on Force AFAIK, so I can't enable/disable sample e.g. on next bar)
As a short summary - using 2.X Clip Programs you can freestyle your scenes launch, having all the 16 pads on hand. Using force you have just 8 rows this way and you have to always pre-define them. Using Clip Matrix on MPC 3.6 you have just 4 + pagination which is even worse. Let me know if you have ideas how to re-imagine same workflow using new Firmware or at least using Force.



