NearTao wrote:I really don't understand the problem you're trying to explain here. I'm *assuming* you are talking about how a sampler will generally place the start time of a sample when/where a transient hits loudest or crosses a threshold, and this can have the side effect of shortening the transient. But I'm just guessing.
*If* this is the issue you're facing, which I have hit before, I generally will just manually start the recording by hand, instead of letting the sampler decide when to start recording. This will give you more control over where the start/end of the sample is, to meet your own needs.
Given the number of posts you've got on gear space, I imagine you've had a lot of rompler/synth/sampler experience... which is why I'm not really understanding what you're trying to raise as a problem... as this is how most samplers work. Claiming the MPC is useless and being a bit dramatic about it is probably what is pushing people away from responding. Just taking a guess though.
At any rate, if you want more control over the transients of your samples, manually start the record process, and then tweak the start/end points to taste, it should get you sorted. Otherwise, there's probably other ways to sample like the looper, or audio tracks, that *may* be more appropriate for whatever it is you're trying to do, but haven't really explained beyond "sample snares".
There is a thread on gearspace from the gearsl--tz days from a respected industrial/edm(?) artist who was trying to use a Roland S-770 for drums but concluded it couldn't for this same reason. The VCA envelope of plosive one-shot sounds does not open fast enough to let the transient through so things like heavy kicks and snares get the front edge shaved off, either playing in a MIDI sequence or triggered manually.
The same thing happened with my Roland S-750 and Ensoniq Mirage and now MPC One. So I can't exactly knock (pun) the MPC without also knocking those others. I think I started getting more harsh in that thread after two weeks went buy and now still no replies other than mine.
Like, you can get the transient to play but you have to double trigger the sound quickly like MPC-Tutor said or have some other sound already playing. (Hold on, MPC-Tutor casually affirms what I am saying means no solution. D'oh!)
MPC-Tutor wrote:He's talking about how, when triggering a sample with a strong transient, the initial transient is reduced unless you quickly trigger it twice in succession.
OP, Is this happening in all projects? Which firmware version were you using in those examples?
Exactly. Happens in all projects either just playing the pads or playing back a sequence. I had not upgraded since last spring I think it's 3.4.3.12.
Drum loops are ok since the envelope stays open it's just one shots that are affected.
Sunshine at Night wrote:that's weird....
also i'm not sure if I hear the transience being lost...I feel like the attack is being lost, no? it's the hit right at the beginning of the sound, it even shows in the waveform on your gearspace post
Yes exactly, you can see in the wav image and hear the snares that keep the attack/transient.