
By MPC-Tutor
Fri Jun 26, 2026 12:02 pm
If working with a new blank keygroup, bear this in mind:
1. LFO 1 is set to 'WHEEL TO LFO 1: 100'. This should be 0. Currently with it set to 100, you'll not hear any modulation unless you engage the mod wheel.
2. LFO 1 > DESTINATIONS > PITCH is set to 10, not 0. After setting the wheel to 0, you'll immediately hear a weird pitch modulation until you locate ansd set this back tot he correct default of 0.
3. MOD MATRIX CELL 1: This is pre-filled with an inactive note counter modulation of pan. You can ignore this, but if you choose to edit it, be aware that it is set to AMT: 0 rather than the default AMT:100 (which is what disables this cell in the first place).
Suffice to say, I spent an hour trying to work out why my matrix LFO 1 modulations were not working at all or eventually doing strange things, and it was a combination of all three of the above. Not sure if this is all by design or a bug, I've reported it.
1. LFO 1 is set to 'WHEEL TO LFO 1: 100'. This should be 0. Currently with it set to 100, you'll not hear any modulation unless you engage the mod wheel.
2. LFO 1 > DESTINATIONS > PITCH is set to 10, not 0. After setting the wheel to 0, you'll immediately hear a weird pitch modulation until you locate ansd set this back tot he correct default of 0.
3. MOD MATRIX CELL 1: This is pre-filled with an inactive note counter modulation of pan. You can ignore this, but if you choose to edit it, be aware that it is set to AMT: 0 rather than the default AMT:100 (which is what disables this cell in the first place).
Suffice to say, I spent an hour trying to work out why my matrix LFO 1 modulations were not working at all or eventually doing strange things, and it was a combination of all three of the above. Not sure if this is all by design or a bug, I've reported it.




