Discuss the various methods you use in music production, from compressor settings to equipment type.

By skmagnum Wed Jul 27, 2005 2:47 pm
what song has these notes in it so i can have a good example of what this is all about? pref. a rap or rnb song.

By peezie Wed Jul 27, 2005 3:07 pm
you'll notice more on live drums. hits that arent pronounced as hard to give you shuffling feel.
User avatar

By dubmunkey Wed Jul 27, 2005 3:10 pm
well its not automatic then if you have to set it up :D

greg

By peezie Wed Jul 27, 2005 3:17 pm
aight you got me. :?
User avatar

By Smoove03 Wed Jul 27, 2005 3:20 pm
skmagnum wrote:what song has these notes in it so i can have a good example of what this is all about? pref. a rap or rnb song.


Nas - Small World


from what I think a ghost snare is....
User avatar

By MarkWolbirgh Wed Jul 27, 2005 3:36 pm
skmagnum wrote:what song has these notes in it so i can have a good example of what this is all about? pref. a rap or rnb song.

it isnt a ghost snare...but a ghost kick

mary j blige-im goin down
at the begining right after the snare hits in anthony hamiltons-im a mess

Theres a ghost snare in
Fabolous-Ghetto (prod by Scott Storch)

like @ the begining of every 8 bars...

Instead of programming velocitys and all that...I just use another kick or snare...cause if you compress it (one of the example songs i named up there) so the ghost kick and regular kick are the same level, youll hear the ghost one sounds a bit different...and w/ one shot sampled drums its only the kick before the main one @ a lower volume...so its not very realistic as opposed to a real drum...

By peezie Wed Jul 27, 2005 4:58 pm
then its not a ghost hit anymore. the velocity attack setting mimics the dynamics of real drums. ghost hits are supposed to be barely noticeable. dont get it mixed up with doubling up, ala pete rock kick drums.

MarkWolbirgh wrote:Instead of programming velocitys and all that...I just use another kick or snare...cause if you compress it (one of the example songs i named up there) so the ghost kick and regular kick are the same level, youll hear the ghost one sounds a bit different...and w/ one shot sampled drums its only the kick before the main one @ a lower volume...so its not very realistic as opposed to a real drum...
User avatar

By MarkWolbirgh Wed Jul 27, 2005 5:09 pm
peezie wrote:then its not a ghost hit anymore. the velocity attack setting mimics the dynamics of real drums. ghost hits are supposed to be barely noticeable. dont get it mixed up with doubling up, ala pete rock kick drums.

MarkWolbirgh wrote:Instead of programming velocitys and all that...I just use another kick or snare...cause if you compress it (one of the example songs i named up there) so the ghost kick and regular kick are the same level, youll hear the ghost one sounds a bit different...and w/ one shot sampled drums its only the kick before the main one @ a lower volume...so its not very realistic as opposed to a real drum...


huh?They ARE barely noticeable...what I do is say I use a 808 kick...instead of turning the velocity down on one of the kicks in the sequence to make a ghost kick, I'll take a 909 kick, turn the volume down (to where its barely noticeable), and put that in the sequence
:wink:
By The Beat Conductor Wed Jul 27, 2005 6:26 pm
Using the 16 LEVELS (VELOCITY) is not the proper way to create ghost snares. The best way to create ghost snares is using the ASDR method. Don't ask me or anyone else to explain what that is or how to use it. Just read the subject title of this post...

By cooocooo1 Wed Jul 27, 2005 6:49 pm
there seems to be some confuison between ghost hits and layering goin on. This is nothing new, the fact is different producers have different methods for creating what they believe ghost hits to be. To me a ghost hit is not a layering of drums on top of each other, I do this often with snares and kicks(i take a kick with a pronounced attack and a kick with more bottom and adjust the attack of the latter so that the attack of the first is not affectd by the deeper kick, I refer to this as layering).

A ghost hit, to me, is a short, quiet hit anywhere in the track that is barely audible but adds a feel to the beat. The listener might not even realize the hit is in there but if you were to remove it the beat would probably feel different to them.

By tdot Wed Jul 27, 2005 6:51 pm
i always thought these were just called fills?

By cooocooo1 Wed Jul 27, 2005 6:53 pm
googled it, came up with this from spinwarp.com:


There's more to the ghost snare than just putting it in the right place- you have to choose your sample carefully... 'Ghost Hits' can be just about anything... snares, hats, shakers, rimshots, kicks, farts.... try filtering, changing the pitch, timing, duration, whatever. If it don't sound right, I often find it's easier to just drop a different sample in than to piss about endlessly. The only thing to remember is to keep them 'small': they should sound like something being lightly tapped - sometimes barely audible. And be careful not to compress too much.

By cooocooo1 Wed Jul 27, 2005 6:59 pm
tdot wrote:i always thought these were just called fills?


a fill, to me, is a succesion of drum hits leading up to a change or back to the 1 but who knows, maybe theres a music pro around here that can set us all straight

By tdot Wed Jul 27, 2005 7:21 pm
yah this is new to me

ill try out what bing said today

By peezie Wed Jul 27, 2005 7:52 pm
i hear echoes