Discuss the various methods you use in music production, from compressor settings to equipment type.

By THE O.S.K Fri Nov 29, 2002 6:03 pm
I WANT MY HIGH HAT TO DOUBLE UP LIKE ALL THE  BIG PRODUCERS DO , MY FRIEND TRIED TO EXPLAIN IT TO ME BUT I COULD NOT UNDERSTAND HIM , IF ANY ONE KNOWS WHAT I AM TALKING ABOU, EXAMPLE A BAD PICK OF A SONG BUT ITS THE BEST EXAMPLE I CAN THINK OF THE ASHANTI BABY SONG HOW THE HIGH HIGH RIDES LIKE THAT HOW CAN I GET THAT , EVERY TIME I TRY IT IT JUST MAKES THAT BABBAGE OVER LAP SOUND , I WANT TO HAVE THE SAME HIGH HAT ON 2 DIFFERENT TRACKS

By pio Sun Dec 01, 2002 4:57 pm
hi

i got the same effect with a hardware synthi somewhere I tried equipment out.
It was like that i twisted a knob which affected a running snare and the more i turned it the more it speeded up.
I think it's the same effect used in Dance-tracks, that the snare speeds up to rise tension before a melody starts..

Don't ask me how to do this with an MPc.... ;)

cu
piO :angry:[/color]

By mvp Tue Dec 03, 2002 10:19 am
Say the only way to get that double-effect on the hi-hat is to do it the old school way. Use two pads to create this. In other words play one and break with the other. It takes time to get it down so you might wanna slow the tempo down. I can do it in real-time. It takes me a while though.  So tap one pad steady and switch to the other while in sync. I could show you better than I can tell ya.[/color]
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By J Smacks Fri Dec 13, 2002 6:03 pm
the easiest way is turning the quantization to 1/32 and use the note repeat button.  For 1/64 notes double the tempo but beware sometimes it can sound like crap on a 2000 I do not know why when you go this fast hi hats start to sound like bullets.

There are other ways using step write which is good if you know how to count in 16ths and 32nds  which can take some time.[/color]
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By Tribe O' Judah Fri Dec 13, 2002 7:31 pm
J Smacks wrote:....For 1/64 notes double the tempo but beware sometimes it can sound like crap on a 2000 I do not know why when you go this fast hi hats start to sound like bullets......



This is exaclty what I was trying to tell some people over in the 3000/60 area. Those machines never sounded like crap when you double the tempo. As a matter of fact, when programming a beat, you seldom have to do time correction at all. It just swings differently.[/color]
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By keyzfame Mon Dec 16, 2002 1:49 am
just play with the note repeat button and try out the settings 1/8 and 1/16 and so on. its hard to say but you should see once you get good with that.[/color]
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By EdwardSakamura Tue Dec 17, 2002 8:51 pm
it aint that hard dog.
just make a beat (say in 1/16 @ 85 bpm) then open the snare track, and adjust it to 1/32, then program the hats on every other step @ 1/32, now the hats will appear to be faster (a better xample is One in a Million by aaliyah) ya know?
booom-bap-boooom
taka-taka-takka-takkat-tak
then go in and play with the hat track by adding parts where the sound doubles up, now where the "double ups" occur, play with the decay of the lead in hat and the attack of the lead out hat until the two transfer seamlessly to each other, presto, the funky fast hats, try and think of it like a drummer, u have only one hand, but the hat can open and close and u can strike it at any point open or closed or in between. the sound of the popular hat patterns are made by adjsuting the pitch of the hat, and the attack/decay to simulate a live drmmer striking the hat in various states of open/closed. combine these two techniques (thanks timbaland) and ur done, it takes a while, but so does programming anything complex.[/color]

By KoolSha78 Thu Dec 19, 2002 6:16 pm
Make a regular beat in 1/16. Drum and snares only.

Add hats in another track, and record in 1/32.

Overdub, and double up where you want.


boom. instant double hats. no programming involved.[/color]
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By cybernaga595 Mon Dec 23, 2002 5:15 am
just make a beat (say in 1/16 @ 85 bpm) then open the snare track, and adjust it to 1/32, then program the hats on every other step @ 1/32, now the hats will appear to be faster


yo EdwardSakamura wat did you mean by this...how would one go about doing this?  Opening a snare track??  Thanks for the help to anyone who can answer this as I am having trounble with the TIMING function and its purposes...can anyone answer that also...thanx.. :)[/color]

By KoolSha78 Mon Dec 23, 2002 8:23 pm
cybernaga595 wrote:
just make a beat (say in 1/16 @ 85 bpm) then open the snare track, and adjust it to 1/32, then program the hats on every other step @ 1/32, now the hats will appear to be faster


yo EdwardSakamura wat did you mean by this...how would one go about doing this?  Opening a snare track??  Thanks for the help to anyone who can answer this as I am having trounble with the TIMING function and its purposes...can anyone answer that also...thanx.. :)[/color]

When you start recording your sequnece, to avoid confusion and keep everything flexible its good to lay out your different drum parts on different tracks in the sequence.

ON THE MAIN SCREEN:

Lay out kicks on track 1 at 1/16

Lay out snares on track 2 at 1/16

Lay out hihats on track 3 - when recording track 3 set the timing to 1/32.

Then just play around, you wont hurt the machine.
:cool:[/color]
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By cybernaga595 Tue Dec 24, 2002 3:20 am
Thanx alot KoolSha78.  Bare in mind that I'm a newb but....When I play back should I expect some sort of delay from the hi-hats?  [I tried it and I noticed a slight delayness, but not really].  I was reading the manual [on pgs 40 -the section on timing] and I couldn't quite figure out what the differences are with the whole 1/16, 1/16(3) thing, etc.  I'm recording in 120MAS, and basically laying down about 2 kicks track 1, snare track 2, and hi hat track 3, does that make a difference.  Any help on this would be much appreciated.[/color]

By KoolSha78 Tue Dec 24, 2002 4:43 pm
The problem could be the hi hat sound your using.

Certain hi hats just dont work.

If not, the delay could have to do with the attack setting on the sample. Check that out and let me know how it goes.[/color]
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By cybernaga595 Tue Dec 24, 2002 9:19 pm
Yo thanx man, but the problem is that I'm not sure what to expect...when placing samples (whether kicks, hi-hats, etc.)  at different time intervals (1/16, 1/32, etc)??  If I place the hi hat (or whatever) at 1/16 or 1/32 or watever, what should happen?  This technique y'all use seems alot more simple and organized than my current method for doing loops; can anyone help a brotha?  Should there be a delay in the effect..I'm gonna experiment with different samples-to see if i can find a difference in timings- but if anyone can clarify this question for a rookie it would be appreciated.  What does the manual means by click (every 12th click, and such?)  Holla back if you can help  ???   Peace[/color]
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By EdwardSakamura Fri Dec 27, 2002 8:16 pm
pio wrote:hi

i got the same effect with a hardware synthi somewhere I tried equipment out.
It was like that i twisted a knob which affected a running snare and the more i turned it the more it speeded up.
I think it's the same effect used in Dance-tracks, that the snare speeds up to rise tension before a melody starts..

Don't ask me how to do this with an MPc.... ;)

cu
piO :angry:[/color]

its called "flam" I think, the 808 has it as does the redrum machine in reason.[/color]
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By EdwardSakamura Fri Dec 27, 2002 8:24 pm
cybernaga595 wrote:
just make a beat (say in 1/16 @ 85 bpm) then open the snare track, and adjust it to 1/32, then program the hats on every other step @ 1/32, now the hats will appear to be faster


yo EdwardSakamura wat did you mean by this...how would one go about doing this?  Opening a snare track??  Thanks for the help to anyone who can answer this as I am having trounble with the TIMING function and its purposes...can anyone answer that also...thanx.. :)[/color]

yeah, what I meant by change the snare to 1/32 I meant change the HATS to 1/32, my bad.
now all u gotta do is remember 1/4 note = 96 ticks
1/8 note = 48 ticks
1/16 note = 24 ticks
1/32 note = 12 ticks

soooo, when we open up the program and go in 1/32 every other step is also the same as a 1/16 note, ya dig, ie
1/32 = 12 ticks
2 notes in 1/32 = 24 ticks= the second one hits where it would if timing was at 1/16.
ok so if you program it at every other at 1/16 you get a
tap-tap-tap-tap- sound
to make it double, like in Baby, when you get to near the end of the bar (in 1/16) change it up
say you end up an 1.1.3.0  bar 1 3rd beat, and u have it all done in 1/16 (tap-tap-tap-tap) now change to 1/32, and go forward from this point 1/32 note and go forward every 1/32 and add a hat, it will go like this now:
tap-tap-tap-tap-tappatappatappatappa
basically at the 1.1.3.0 point the track will change from a 1/16 to a 1/32 then back when it reaches the end, now that you have the slow to fast part needed for the cool double up effect, go back and add hat hits where u want to create the echoey part of the thing, I can probably program it better then i can explain, hit me up on email this weekend and ill program a sequenc where I go and do the hat technique I describe and i'll email it to you so u can have a visual refernece.[/color]