Technical questions for the MPC2000xl and the MPC2000
User avatar

By Dr.Foo Thu Nov 13, 2003 9:57 pm
aaron wrote:
speek wrote:the timestretch feature on the mpc is kind of a hard feature to utilize, reason being is that by streching on the mpc the sound quality takes a **** and it takes a minute to process the time strech... I'd suggest using something else like some computer programs do it pretty well and the zoom sampletrack does this nicely too.

pz
speek


yeah, but when you time stretch **** doesnt anything take some what of a drop in sound quality, mpc or comp?

i mean i havent noticed much of a difference between timestretching on the comp and on the mpc....

and for computer programs, i reccomend Sound forge... I think cool edit is aiiiiiiiight, Sound forge is more simple IMO

pz.


Yah, but you can use Soundforges efx in CEP, so you get the benefit there of a simpler interface and the ability to jump right to the multitracked mix and test the new sound out. But yah, the timestretching options from Soundforge are easier to get the hang of using, that is really my ONLY beef with my beloved CEP, that the features can be hard to use and are not always laid out intuitivly.
User avatar

By Lampdog Fri Nov 14, 2003 2:38 am
Dr.Foo wrote:Yah, but you can use Soundforges efx in CEP, so you get the benefit there of a simpler interface and the ability to jump right to the multitracked mix and test the new sound out. But yah, the timestretching options from Soundforge are easier to get the hang of using, that is really my ONLY beef with my beloved CEP, that the features can be hard to use and are not always laid out intuitivly.

Exactly the reason why I use SF 90% of the time. Direct X plugins work in ALL DX compatible audio programs which is dam near every pro audio program out there. CEP is not laid out simple at all IMO.
By roxstar Fri Nov 14, 2003 3:41 am
It only takes a long time if you don't chop the sample before you use it. For drum sounds, your fine, but long samples should be chopped first, then stretched. I rarely use the (C) or best qualtiy.. why wouldn't the best quality be the (A).. anyways, I go with (B) because personally high quality sounds are not important to me, and by the time I layer the sounds (especially drum sounds) you can't hear anything that was wrong with it.
Resampling is another function I use but had to learn. It takes a long time depending on the length of your sample. I wouldn't recommend re-sampling anything other than short drum samples. Chop it before you process it.. edit any dead air on the sample. A small 30K or smaller sample shouldn't take more than 30 seconds or so when you do it this way, and it does work well, the results are actually pretty decent. Try it, and have fun..

cream-o-beats / dyrt.trax studios