Discuss the various methods you use in music production, from compressor settings to equipment type.
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By Mohammed Wed Oct 12, 2005 8:18 pm
Im still not very satisfied with my kickdrums, im not into deephouse also, and im still looking for nice round pumping kickdrums.
Can anyone give me some pointers on what to layer with what to get a certain result???


( i tried the search button but the search gave to much unwanted results)

thanx

By sparq Wed Oct 12, 2005 8:29 pm
try this. i've done it a couple of times with different kicks on different songs. if done right, you'll have a good sounding kick.

take the same kick and layer it 3 times. the first layer is the original kick, the second kick has a low pass filter (filtered all the way) and the third kick has a high pass filter (filtered half way) once you have all of them layered, play it. it changes the sound of the kick somewhat cuz now you have highs, mids and lows on the same kick. depending on the original kick you can make this have somewhat of a live feel to it.

you can try messing with the different varibles of the low/high filters and you can also try adjusting the levels of each layer until you get a sound that you like.

you can also try that trick that was mentioned i think in the 1000 forum. take a sample (snare in this case) pitch it all the way up, then resample back into the mpc, then pitch back down... it gives a grunge/grit sound to it. (i know you can use bit grunger effect (if you have the 1k) then layer that over the original snare.
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By Mohammed Wed Oct 12, 2005 9:32 pm
i already did that with musical loops and cuts, or even entire tracks,,,never thought off doing it with single sounds,,, thanx ill trie it



any more??
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By DFENS Wed Oct 12, 2005 9:42 pm
sparq wrote:try this. i've done it a couple of times with different kicks on different songs. if done right, you'll have a good sounding kick.

take the same kick and layer it 3 times. the first layer is the original kick, the second kick has a low pass filter (filtered all the way) and the third kick has a high pass filter (filtered half way) once you have all of them layered, play it. it changes the sound of the kick somewhat cuz now you have highs, mids and lows on the same kick. depending on the original kick you can make this have somewhat of a live feel to it.

you can try messing with the different varibles of the low/high filters and you can also try adjusting the levels of each layer until you get a sound that you like.

you can also try that trick that was mentioned i think in the 1000 forum. take a sample (snare in this case) pitch it all the way up, then resample back into the mpc, then pitch back down... it gives a grunge/grit sound to it. (i know you can use bit grunger effect (if you have the 1k) then layer that over the original snare.


nice tip man - havent tried this before.

cheers.

By Beat God Thu Oct 13, 2005 12:00 am
the key really is being good at 3 things.
1. find a good kick that is in the ball park of what u want
then u must know what you can achieve via eq and compression. if you don't know how to eq or compress then u are lost. eq is important cause if u are stacking kicks then you are messing with sounds that are gonna collide cause they take up the same space.
2.u have to look at it like u r building something. once u have your basic sound then if u want it to have more slap then u add a kick that has more of a pedal batter in it etc.
3. once u have the sounds then mixing them is key. each one needs to have the right level and try shortening the length of the sample to cut out the part of one of the kicks that u dont need. eq each kick individually until it is right and then compress them individually until u have the right punch


eq=body
compression=punch
good sound selection=1/2 of the battle

By The Beat Conductor Thu Oct 13, 2005 1:25 am
Beat God wrote:eq=body
compression=punch
good sound selection=1/2 of the battle


This is the key to getting good sounding drums! :D

Mohammed wrote:Im still not very satisfied with my kickdrums


Here is an excerpt from an old DJ Shadow interview:

"Any other MPC tips you’d care to share?

What I do a lot of times on the 3000 is, if the break doesn’t have enough bump in it, if it’s not quite deep enough and doesn’t have enough punch in the bass, I’ll copy the bass [drum] pad and run the filter down to, like, 10, so it’s all bass. Then run it simultaneously with original. I might give it some reverb too, which gives it a kind of 808 feel."

I've been doing this for a while and I think it helps in creating body for the drum.
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By c.toon Thu Oct 13, 2005 3:00 am
Be carefull on this fellas. Badly added subkicks often result in frequency distortion/collision of kick + bass.
You don't wanna end up sitting in an aural muddpuddle, huh?
I'm still trying to find a way to sort this once and for all.
I guess there ain't none but taking lows out if you add em somewhere else :x

.toon
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By Antonym Thu Oct 13, 2005 4:23 pm
"Talking about music is like dancing about architecture.


best sig ever
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By Mohammed Thu Oct 13, 2005 5:27 pm
c.toon wrote:Be carefull on this fellas. Badly added subkicks often result in frequency distortion/collision of kick + bass.
You don't wanna end up sitting in an aural muddpuddle, huh?
I'm still trying to find a way to sort this once and for all.
I guess there ain't none but taking lows out if you add em somewhere else :x

.toon


Sidechaining is the answer to this. Also cut anything beneath 60hz
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By Mohammed Thu Oct 13, 2005 5:29 pm
The Beat Conductor wrote:
Beat God wrote:eq=body
compression=punch
good sound selection=1/2 of the battle


This is the key to getting good sounding drums! :D

Mohammed wrote:Im still not very satisfied with my kickdrums


Here is an excerpt from an old DJ Shadow interview:

"Any other MPC tips you’d care to share?

What I do a lot of times on the 3000 is, if the break doesn’t have enough bump in it, if it’s not quite deep enough and doesn’t have enough punch in the bass, I’ll copy the bass [drum] pad and run the filter down to, like, 10, so it’s all bass. Then run it simultaneously with original. I might give it some reverb too, which gives it a kind of 808 feel."

I've been doing this for a while and I think it helps in creating body for the drum.


i use this trick already, doesnt work very often, not to fond of Dj Shadow either :)
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By c.toon Thu Oct 13, 2005 5:37 pm
Sidechaining is the answer to this.

heard about it. I need an outboard comp anyways...

Also cut anything beneath 60hz

No Way! Thats where the BUMPs at :P :lol:

.toon

By fader-pro Fri Oct 14, 2005 4:42 pm
Reverb can make a kick sound muddy...try dry

By The Beat Conductor Fri Oct 14, 2005 9:49 pm
c.toon wrote:Badly added subkicks often result in frequency distortion/collision of kick + bass.


EQ. 8)