
By Antonym
Tue May 30, 2006 11:39 am
for live recordings, i thought spesh's scratching was dope. it's a good showing of fader skill. while i would have liked to have heard a phrase scratched, that may have just been the scratchlive in me. i know i can't do what spesh did on those scratches. my scratching was heavily doctored and quantized in acid. i'm just not good enough yet, but after this summer we will see.
had spesh tracked this monster, i think a lot of you wouldn't have been hit by mix issues. if anything i wish our beats were at the same mixing level so they could have been judged on composition alone, as opposed to mix quality.
a lot of spesh's beats sound like they're coming from an 8 bit engine, and then a deeper sample drops. i always like that. if i could give any advice on this one it'd be for the drums - you know how your hats start off the drum section of this song? it sounds like they're all at full velocity. particularly when the hats are the only drum audible, i would suggest varying the hat pace/attack/velocity to provide more texture, you see?
as for the "repetitive" comment, yours is probably less repetitive than mine in this case - however, since yours goes on for a lot longer, it's more noticeable and that's why people have made noise about it. this is something i face all the time - length verse patience.
spesh scares the shit out of me as a producer because honestly his stuff sounds sooooo much like mine just before my big change last year, and he's been at it for a lot less time than i have. plus it's getting better fast, and he's learning the switch - which is NOT easy, as many of you can attest.
my biggest tips to you would be these as of now - work on hats (your kicksnare patterns are dope, just keep that up), work on sticks and rolls and ghosthits to complement your original pattern. if you ever plan on getting an audio interface, i suggest the delta 66 - it's what i use and it's got great converters/spdif/built in small mixer. great little card.
had spesh tracked this monster, i think a lot of you wouldn't have been hit by mix issues. if anything i wish our beats were at the same mixing level so they could have been judged on composition alone, as opposed to mix quality.
a lot of spesh's beats sound like they're coming from an 8 bit engine, and then a deeper sample drops. i always like that. if i could give any advice on this one it'd be for the drums - you know how your hats start off the drum section of this song? it sounds like they're all at full velocity. particularly when the hats are the only drum audible, i would suggest varying the hat pace/attack/velocity to provide more texture, you see?
as for the "repetitive" comment, yours is probably less repetitive than mine in this case - however, since yours goes on for a lot longer, it's more noticeable and that's why people have made noise about it. this is something i face all the time - length verse patience.
spesh scares the shit out of me as a producer because honestly his stuff sounds sooooo much like mine just before my big change last year, and he's been at it for a lot less time than i have. plus it's getting better fast, and he's learning the switch - which is NOT easy, as many of you can attest.
my biggest tips to you would be these as of now - work on hats (your kicksnare patterns are dope, just keep that up), work on sticks and rolls and ghosthits to complement your original pattern. if you ever plan on getting an audio interface, i suggest the delta 66 - it's what i use and it's got great converters/spdif/built in small mixer. great little card.







