Discuss the various methods you use in music production, from compressor settings to equipment type.
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By Upright Wed Nov 08, 2006 5:46 am
Man are they ever going to sticky this?? :roll:
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By es-k Wed Nov 08, 2006 8:30 pm
learned a lot of usefull shit folks..

good tips!

small tip - adjusting the attack/decay of each of the chops in a sample can help out smoothness.. if your samples pops at the end, mess with the decay.. if it comes in too abrubtly turn up the attack, etc.. so, when you have a lot of chopped samples and you're playin one after another, working the attack and delay can help smooth out the flow of the chops.

have a copy of a sample with a LOT of attack on it can be really cool.. like, using it at the 4th bar of a 4 bar loop.. drums drop out and sample fades in, etc..

peace!
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By es-k Wed Nov 08, 2006 8:33 pm
melton wrote:put the qLink to all pads, and and note repeat to 32 and sssssllllllloooooowwwwwllllllyyyyy shift through a sample... it's mpc granular synthisis :)


SO SO SO sick.. try that shit out

By Heartbeat Thu Nov 09, 2006 10:41 am
use the slider on the hihats. set it to decay. with the minimum i usually set it at 10 or 11 (but not to low because it will make your hihat to short and i think it sounds f***ed up) and the maximum at 100
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By es-k Thu Nov 09, 2006 4:09 pm
Heartbeat wrote:use the slider on the hihats. set it to decay. with the minimum i usually set it at 10 or 11 (but not to low because it will make your hihat to short and i think it sounds f***ed up) and the maximum at 100

does that just change the length of the hihats? like..

"ch-ch-chh-shhh-ch-ch-chh-chhh"

ou could do some cool stuff with attack too probably
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By cluster Sat Nov 11, 2006 7:12 am
Bump...

Little thing I do in Soundforge...

I resample a finished song to a lower bitrate (or sample if you want).. Then I copy and mix that to the original, to get an interesting effect on the sound..

IE.. I resample the whole song say to 22,000. Then I resample again back to 44,000. So it still has the sound of the 22,000 but its at 44,000 (this is for mixing purposes mainly, because if you mix different bit rates, the sound will speed up or slow down accordingly, thus the need to resample back to the original)..

So now that I have the 22,000 (@44,000) sound, I mix with the the original 44,000 version. Not a dead on mix, but I use levels to even it out, to sound like I want it (and to avoid clipping). With eq and filter (if need be) you can really added alot of interesting dynamics.

Sometimes I use this with the NY compression trick. I will compress the resampled version, then mix with the original. I really like using the Waves SSL compression and EQ on resampled versions, in this regard...

I guess this is similar to all the people that like getting grungy shit, and emulating the sp sound on samples or whatever. Its different in that in stead of just lowering the bitrate, you actual mix the lowered sound bitrate with the original. Try it out, and experiment.

Honestly, also depending on boredom, you can continue repeating this process with every new mix that you have, Until it sounds right... Trust me each bitrate, has different artifacts, that can add to an overal mix (depeding on how dirty you want it)..

I like it cuz it allows me to adjust the level of bit rate grunge (and decide the amount of bit rate reduction. (ie 12,000 if I want to try and emulate the sp1200 (ringy sound)... Then I can do it again with a mix with a 32,000 version of the song, and so on and so forth... Honestly I feel that in my experimentation with it, I haven't experienced a muddy feeling at all, usually it adds to the overall dynamics in a positive way...
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By Antonym Sat Nov 11, 2006 7:28 am
that is one of the most brilliant things i've ever heard.
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By es-k Sat Nov 11, 2006 1:22 pm
!!!!!

hell yes.


i love it dude.

nice tips!

sticky this shit,. people are posting some valuable stuff
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By Upright Sat Nov 11, 2006 5:51 pm
Sticky, sticky, sticky!!1 :D
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By jnorth Mon Nov 13, 2006 3:17 pm
get another hobby or do sumthin else sometimes! That helps me a bit as well anyways. I find that sitting in front of an mpc/computer/etc for ages can dry up your creative juices sometimes. Hanging around with friends, going out digging, hitting the clubs, or just doing sumthin else other than beatmaking like reading manga, cooking, etc can inspire you or help you come up with new ideas for beats. Don't take your beatmaking too seriously! Have fun! life's one big drumbreak! :)
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By es-k Mon Nov 13, 2006 8:34 pm
hahaha that's definitely a good tip

one of the things that helps my beat making process is having a life! haha.. chillin with friends.. goin for hikes, goin to class.. learning about shit that doesnt have anything to do with music.. listenin to music.. spending hours going through EVERY record at the record store.. haha

yeah, suprised no one has mentioned this.. having a life.. things to draw emotions from, really helps a lot.

peace
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By Upright Mon Nov 13, 2006 9:17 pm
jnorth wrote:get another hobby or do sumthin else sometimes! That helps me a bit as well anyways. I find that sitting in front of an mpc/computer/etc for ages can dry up your creative juices sometimes. Hanging around with friends, going out digging, hitting the clubs, or just doing sumthin else other than beatmaking like reading manga, cooking, etc can inspire you or help you come up with new ideas for beats. Don't take your beatmaking too seriously! Have fun! life's one big drumbreak! :)



For sure.

Can't forget that.
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By Kon B Tue Nov 14, 2006 6:04 am
HAVE FUN DOING YOUR BEATS!! It reduces the pressure of trying to make something hot all the time. It's not always about making a club banger that will sell. It's about trying new things and being creative.
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By Chulukinat Tue Nov 14, 2006 11:12 am
dont know if anybody mentioned it yet, but if you wanna go for a gritty lo-fi type sound just pitch correct your sample let's say +2 and take this sample and pitch correct it back -2 (of course you can do this with any values). it's a really cool trick if used properly.
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By Upright Tue Nov 14, 2006 12:40 pm
What's the purpose of going to +2 and then to -2. Why not just go straight to -2 ?? :)