Discuss the various methods you use in music production, from compressor settings to equipment type.
By gordongecko23 Mon Apr 05, 2004 9:18 pm
i am always reading about the way the asr 10 and other older samplers get that real grimey sound when used. is resampling the way to go? like throw a bass drum, snare, hi hat into sound forge and te resample it too a lower bit rate?
i did his once i think to 8 bit, but the drums and hi hats sounded horrible, the sounds became really short in length, the open hi hat sounded nothing like the original.
basically i just want to dirty of some drum samples, something besides just sampling "dirty drums".
thats bout it.
later-
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By binger0 Tue Apr 06, 2004 12:15 am
But try 12bit. 8 is like nintendo atari ish. 12 is what MPC 60 and 3000's and the sp 1200 sample at. You can resample at 12 for that grittiness. Or find a bitcrusher plugin.

By homershines Tue Apr 06, 2004 2:34 am
MPC3000s actually sample at 16 bits.

But getting dirty drums can can sometimes from the source. I'm actually listening to a kit of dirty drums, bass and percussion that I sampled from vinyl and I was about to toss. I thought they were horrible when I auditioned them in my computer. Now, I got an old J.B. styled riff going with the MPC300 and all that grit and dirt works perfectly for this. I guess it's true: One man's trash is another man's income.

Peace.
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By beets Tue Apr 06, 2004 5:06 am
You can also use your variation slider to tweek some of your kicks and snares ;)
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By Prah_860_ Tue Apr 06, 2004 5:09 am
ummm...dirty drums........crusty...but good!!!..yum yum!

By elmacaco Tue Apr 06, 2004 6:34 am
I just came back from the madvillain show and damn could you hear those sp drums! Big systems really slam it out!
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By binger0 Tue Apr 06, 2004 6:54 am
I was tryin to goto that, BBking lounge right? Ish looked tight.
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By Cheech Tue Apr 06, 2004 7:47 am
elmacaco wrote:I just came back from the madvillain show and damn could you hear those sp drums! Big systems really slam it out!


Damn I'm living in the wrong country!!!!!!!!!!

By elmacaco Tue Apr 06, 2004 8:09 am
Dope Show, Doom Really threw down. Dilla was there too so we got a proper Jaylib performance too.

Check the stonesthrow site, they tour Europe as well, Amsterdam might be the closest to you.
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By Sketchman Tue Apr 06, 2004 8:42 am
Try it with layering.

Most producers that are admired for their drums, dont just sample a kick from a record into an sp12 and thats it.I heard paperthin isht coming out of ASR10s and EPS16s same goes for sp1200.
If you cant use them right, you wont get the results you want.
Now my advice:Try to make your drums bang first, before thinking about low fi.try layering a processed snare over a poorly sampled snare out of some dusty vinyl, to give the clean processed snare some vinyl feel.Or you can even sample some noise out of the start of a record and layer it on a snare(having the noise fade out like the snare of course), to get it sound dirty too.

Opposed to what many people seem to think low bitrates and low frequencies will not give your drums extra thump.You just get distortion, since youre loosing audible information out of the signal.BUT, if you sample on a sampler that samples in lofi and has good filters,A/D converters and good distotion control thats a whole different story.These samplers (SP1200,MPC60) where created to sound that way, sampler designers could make a 16 bit 44 khz sampler sounding dirty and slamin like a sp.But the trend is going to 24/96, to get more clarity.

By elmacaco Tue Apr 06, 2004 8:45 am
I have to disagree, look at the easy to recognise loops that muggs used in the SP 1200. They knock and you can tell they aren't layered with other drums.

The secret to the 60's punch is a combination of the low bit rate and the envelopes.
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By Sketchman Tue Apr 06, 2004 1:42 pm
elmacaco wrote:I have to disagree, look at the easy to recognise loops that muggs used in the SP 1200. They knock and you can tell they aren't layered with other drums.


I didnt say that the SP doesnt add thickness to drum sounds.
I said that the SP sounds the way it sounds cause it was build to sound that way, as a drummachine.Not because it samples in 12 bit.Theirs loads of 12 bit samplers, sampling with the same frequency, but the SP still has its own sound.

By gordongecko23 Tue Apr 06, 2004 3:37 pm
man i picked that madvillian cd up last week, and it is a classic. wasn't sure what i thought about it at first, but it is great.

on the whole bit rate thing, i figured it out on soundforge. when you lower the bitrate of the sample on that program it tends to pitch the sample up. so when i loaded the sample on the mpc, it sounded all messed up. i lowered the pitch of the sample on the mpc quite a bit, and it osunds pretty good now.

i agree on the layering thing. i filtered the bass drum real low, and had it hit with the other non filtered bass drum with the simult- feature. it hits pretty hard right now. anyway that is what ihave found out thus far. everyone have a good day.
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By descartes Tue Apr 06, 2004 4:27 pm
Its not just bit rate, its also how the individual sampler sounds. Compare the same kick sampled in a mpc2000 and a s1000 and you'll see what I mean: both are 16 bit 4400, but the digital to analog converters are different and thus different sound quality.
im sure this is true for a lot of different samplers, for example the boss sp-202 has a real dirty sound, thanks to roland's compresion algorithims...

By elmacaco Tue Apr 06, 2004 4:35 pm
[quote="Sketchman"]Opposed to what many people seem to think low bitrates and low frequencies will not give your drums extra thump.You just get distortion, since youre loosing audible information out of the signal.BUT, if you sample on a sampler that samples in lofi and has good filters,A/D converters and good distotion control thats a whole different story.These samplers (SP1200,MPC60) where created to sound that way, sampler designers could make a 16 bit 44 khz sampler sounding dirty and slamin like a sp.But the trend is going to 24/96, to get more clarity.[/quote]

12 bit does add some punch, if you think about it, attacks are "shorter" on 12 bit than in 16.

And the machines were created to sound as good as possible with the technology available, it just so happens that it worked out really well.