Forax wrote:If you play two copies of a sample at the same time they will often flange. Flanging occurs when audio is mixed with a slightly delayed copy of itself. If you have two drum hits of the same sound and they are slightly off it'll flange. Even if it is on the same tick, it may flange due to small delays in the computer circuitry. It is sort of hard to explain but there are propogation delays of the electrons in the circuitry. It takes a finite amount of time for electronic signals to travel therefore things aren't going to play at exactly precisely the same time.
aha.. i understand now.. tiny amounts of latency mixed with processing time makes the triggers so slightly out of exact sync that they flange... gotcha..
also found a work around tho.. record the sample when it hits and works without flanging (to a comp) then send it back to the mpc as a single sample.... or yeah.. use the compression to get the boost... just find it easier to layer em..
Thanks though.. cheers for the help
