
By primebeatz
Thu Jul 19, 2007 8:20 pm
Nym, I had NO idea you liked grid edit.
Yeah, ping pong is probably my favorite JJ feature.


how would you apply this to one-shots? are you just re-sampling?

1000dB wrote:how would you apply this to one-shots? are you just re-sampling?
crossfade-loop?
I'm talking about a feature that would be used to create seamless loops on one-shot samples like flute.. It's basicly about crossfading audio between loop points...
For example akai s3000 has it, personally i think it's THE most important of looping tools.



Antonym wrote:no resampling needed
just grab a sample, like a string sample, with an attack and a long static decay. set the loop to <-> over a section of the decay. hit the pad and hold it, listen and change the loop point to sound good.
mkl... wrote:only loop the middle of a file when you release the end of the file plays...)

so the loop points set with the pingpong mode apply to one-shots as well? I didn't realize, I assumed that it would have to be set to Note On since that is how it worked previously to get a loop point to have any effect.
You're saying if I set it to the alternate loop mode and keep it as a one shot it will play to the end of the sample and then play the loop point in reverse and then STOP the sample when it reaches the end (or rather the beginning I guess) of the loop point?
Eh... enough of just talking about it. I guess the best thing to do would be to just try it haha
edit: just tried it. I guess I kind of misunderstood that you were saying that you could apply the reverse effect to a sample while still keeping it as a one shot in the program, but I guess you were actually saying you were doing new things with the pingpong loop to samples that you were previously only using as one shots?

what would that mean for polyphony? would it double the sample over itself, thus taking 2x the polyphony, or would it crossfade within the confines of the single polyphonic usage of the sample being played?

mikolo wrote:what would that mean for polyphony? would it double the sample over itself, thus taking 2x the polyphony, or would it crossfade within the confines of the single polyphonic usage of the sample being played?
Crossfade looping on my emu sampler is a non-realtime process. I could see it working on the MPC with a play option like the bit depth or ring mod function.