By
Antonym
Thu Aug 09, 2007 3:25 pm
yeah even for timestretching. i find it a major pain to detect/determine sample's tempos. i just force them to play by my rules. if i chop a sample and some of the chops don't reach the full length they're sposed to, i stretch em by 10 bpms or so. first i shoot small, try it, then i shoot long, try it, and if i haven't gotten what i like yet, i try something in the middle. it's "triangulating." purge the unwanted during your next purge session and you're done.
bpm numbers are never floating in my head when i'm working on tunes. this is unfortunately why i absolutely sucked at the sp404, but simultaneously why i feel like i can treat the mpc1000 like a magic carpet.
but remember, i'm not dumping 7 second loops on single pads. if i'm stretching, i'm stretching single note chops. unfortunately, if you stretch 1 chop to compensate for all other chops, you can get 1 chop that sounds
sststtrtrerettctcheheddd
at this point, i rarely do timestretching at all anymore because we have Alternate Loop, which sounds a LOT better than timestretching on oneshots when the loop point is properly set.
set all pads to NOTE ON, set your alternate loops, and then replay your sample. then go through and adjust the duration (if it was an even 16 chop, you can just go to sequence edit and hit DURATION: ALL: 48 or 24 or 96 depending on your chopping length)
megaman - timestretching too much is going to make your loops sound stretched. you can do it, but only to "nudge" not to "shove."
tune, timestretching, note nudging, decay, attack, MONO or POLY programs, ONESHOT or NOTE ON, and Alternate Loop all play serious and integral parts in making a sample play smoothly once it's been chopped.