Technical questions for the MPC2000xl and the MPC2000
By conceptual1 Sun Nov 18, 2007 8:05 am
I own a 2000xl and was wondering if anyone else who owns the tutorial knows how to do the example used with Cool Edit Pro? The example is for extending a note (such as a bass hit) by finding it's Zero points where there's a fairly constant volume level in Sound Forge then exporting the wav file (on a 3 1/2 floppy disk in my case) for use in the MPC.. I've tried the method as described as best as I could figure it out on Cool Edit but for some reason can't figure out how to keep the looping points on the disk so when I load the sample into the MPC I've lost what I was working on. I've been using the MPC for a few years and have found a lot of the tutorial really helpful wish I had known about it when I 1st bought my MPC!! lol.. The tutorial lists Cool Edit as one of the programs this can be done with.. I'm just having a hard time figuring it out.. I'm a newbie to the forums so give me a break if this question is too detailed or not detailed enough.. Actually this my 1st post !! :D

By Muied Lumens Sun Nov 18, 2007 6:56 pm
Hi conceptual1, welcome to the forum.

In cool edit, right-click on the time bar at the bottom of the waveform. Click on 'snap to zero crossings'. When you choose a selection of the waveform, it will now automatically find good loopable points for you. You can also set it to jump to the next zero crossing by pressing keys, but I forget which ones. Look in keyboard shortcuts for this.

So all you have to do is try different spots until you find one which works well. This always takes time, so be patient. It is a lot easier to find good loops in a mono sample than it is on a stereo one, so keep that in mind.

Remember to use the 'play loop' option in CEP.

I'm sure the tutorial gives you a good idea about what to look for when trying to find good loop points. If you can be bothered, zoom in on the waveform and you'll see as well as hear what makes a good loop.

It takes time to learn the art of looping. Keep at it, and good luck!

By Muied Lumens Sun Nov 18, 2007 7:06 pm
Oops! I misread you post!

You are asking to keep the loop data in the sample. In that case, click on 'save extra non-audio information' in the save screen and cross your fingers, because I don't think this works...

In fact, very little of what I have tried has transferred over to the mpc. I just find that looping in the mpc is faster, if not easier. I have over fifteen years of cumbersome looping experience tho. ;)

The mpc don't seem to read any 'extra' info on wav files, but I may be wrong.

By conceptual1 Sun Nov 18, 2007 7:32 pm
Sorry I think I wasn't really clear on what I meant.. I meant more like extending a sound by looping more towards the end of it.. Like on a bass hit where you can hit the pad on the MPC and it sounds like the bass tone just keeps going until you release the pad.. It's a lot easier finding the points in Cool Edit than on the MPC for me because the zoom in function in Cool Edit works better for me.. I just thought of something I haven't tried yet.. Do you think I could type in the start and end points I get on Cool Edit in Loop on the MPC? Or would the numbers not match up? Thanks for responding so quickly!! I was afraid to post on here thinking most people would just think I didn't read the tutorial.. That's why I included the page number to show where the method I tried to describe is.. It's perfectly clear how to do it with Sound Forge (I don't own Sound Forge)but I'm having trouble trying to figure it out for use with Cool Edit.. Also should I try shortening my questions?

By Muied Lumens Sun Nov 18, 2007 8:19 pm
conceptual1 wrote: Also should I try shortening my questions?

:lol:

You could break up your posts into sections - makes it easier to read.

Yeah, just putting in the loop start and end points should work. I say should because some times I have to do very small adjustments - say, a sample or three - back or forth to make it sound smooth in the mpc.

Why this is I don't know. Just make sure you have a few spare samples at the end of the bass note just in case this happens.

By conceptual1 Sun Nov 18, 2007 11:37 pm
Thanks

I'll try to break it up more into sections from now on... :D
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By kebzer Mon Nov 19, 2007 7:40 am
The only thing you need to do in order to create an endlessly extended note sound is to pick a very small portion of the available sound, preferably in the beginning but not in the very first start, pick the starting point to be exactly where the middle line is (i.e. the zero crossing of the sample) and do the same in the end with the cue point. The only difficult thing is to loop just a full circle of the frequency, not more nor less. That way you will get the perfect looping note.