By dtaa pla muk
Tue Jan 22, 2008 1:43 pm
you know how in boom bap, there are often 2 differnet kicks?
there's the real kick: BOOM
and there's the other kick: buh
together: buhBOOM
well, on that "real" kick, the loud one, i always used to just play a hat with it. i would play the hat a couple ticks later (just that one hat mind you) to get a realistic drummer feel. other hats would be shifted on a per note basis - but on the hat that plays nearbouts the same time as the BOOM kick, i like to delay it
so i thought - why am i doing the work when simult could do it for me? every time i play that BOOM kick, i am going to want that hat playing.
so i copied 1 pad's hat sounds, reversed em, deselected the first part of the sample, and reversed them again...(or use insert silence, same concept). i assigned these new samples to a B0x pad and simulted my kick to them.
sounds great, preserves hat velocity layers, easily tweakable delay w/ the hat, and frees up a hand while playing drums.
there's the real kick: BOOM
and there's the other kick: buh
together: buhBOOM
well, on that "real" kick, the loud one, i always used to just play a hat with it. i would play the hat a couple ticks later (just that one hat mind you) to get a realistic drummer feel. other hats would be shifted on a per note basis - but on the hat that plays nearbouts the same time as the BOOM kick, i like to delay it
so i thought - why am i doing the work when simult could do it for me? every time i play that BOOM kick, i am going to want that hat playing.
so i copied 1 pad's hat sounds, reversed em, deselected the first part of the sample, and reversed them again...(or use insert silence, same concept). i assigned these new samples to a B0x pad and simulted my kick to them.
sounds great, preserves hat velocity layers, easily tweakable delay w/ the hat, and frees up a hand while playing drums.



