
By McSmooth
Thu Mar 20, 2008 7:41 am
^ They need to get the 5k out first which should be shortly. Hopefully we hear some good news after that.
Without knowing code, I think it is pretty safe to say that you cannot simply add "huge amounts of headroom" to a device. Having the ability to crank it up, so you can crank down the master has the same end result as leaving the levels level (or lower), then keeping the master as is.
scd, the global volume IS adjustable. It is pretty easy to get clipping when it is at 0db, so it is most likely an overall volume attenuation. I just don't see the point in needing to go down below -18db just so you can add + gain on every keygroup, program and part. Its a basic mixing concept to start with the best signal and cut from there.
There are probably several ways to approach the issue (maybe using percentages instead of DBs?), but all would take a lot of work, trial and error, and would undoubtedly change the way previous projects sound and behave. With the complexity and lack of gameplan, it might not be worth the trouble for now since there are quite a few other bugs that would be much easier to fix and get out of the way while we still have a chance.
Without knowing code, I think it is pretty safe to say that you cannot simply add "huge amounts of headroom" to a device. Having the ability to crank it up, so you can crank down the master has the same end result as leaving the levels level (or lower), then keeping the master as is.
scd, the global volume IS adjustable. It is pretty easy to get clipping when it is at 0db, so it is most likely an overall volume attenuation. I just don't see the point in needing to go down below -18db just so you can add + gain on every keygroup, program and part. Its a basic mixing concept to start with the best signal and cut from there.
There are probably several ways to approach the issue (maybe using percentages instead of DBs?), but all would take a lot of work, trial and error, and would undoubtedly change the way previous projects sound and behave. With the complexity and lack of gameplan, it might not be worth the trouble for now since there are quite a few other bugs that would be much easier to fix and get out of the way while we still have a chance.


