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By J-tawn Wed Jun 18, 2008 7:31 pm
hey just curious how do i use the loop function efficently because lately i dont use it? can some one describe what the waves in the loop section should look like in order to be set for a smooth sample.

btw iv been having trouble slicing my samples even though i can guarntee that im puting the starts and the ends at the exact spot where they should be, is it because i dont set the loop function on the trim mode? i just dont know the use

also iv noticed yea sometimes the creater of the song did not play the drums perfect so this could effect this, i guess the answer would be to trim each hit one buy one eg kick then snare in order to have a smooth lay out but this takes aLOT OF TIME and RAM Memory ( savin up to upgrade to ram) can anyone just tell me anything that could help
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By t_bias Thu Jun 19, 2008 12:38 am
hey dude...

yeah the looping thing can be tricky... ideally you want to set your loop points at points in the wave where
it hit's zero. i.e. when the line is flat --- between peaks and troughs. sometimes even this can create clicks...
you need to play with it to get it right.

remember to set your pads to NOTE ON in the PROGRAM screen, and if your using JJOS, try using the ping
pong loop function <--> looks like this in TRIM mode, then set your DECAY in PROGRAM mode to get a more
natural tail on the sample --- best for melodic samples, but can help with certain drum hits... or just create
crazy sounds!

also, if the clicks are driving you nuts, and you can't solve them by altering your loop points, try using a LOW
PASS filter with the LFO set to match up with the loop time... this way the clicks will be covered by the filter.

i don't understand your question about slicing samples...

but i think you're always better off chopping drum loops into individual hits. sequencing is much easier and much
more fun this way.

if your having trouble chopping (and you're using either the 1000 or the 2500) get a hold of the JJOS...
the process is infinitely more intuitive than the clunky old Akai OS.

hope that helps good sir... :)
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By J-tawn Thu Jun 19, 2008 7:15 pm
omg there really is A GOD thank you so much nobel one for this info you just made my 2d world change to 3d

slicing question

i would take a sample that is 4 bars and chop it automaticly in 16 bars, through my experience this those not usually result with a smooth sample lay out ..

possible reason that i belive for this
1. im guessing that the drummer in the sample is no playing each hit perfect which permits the clicks
2. im guessin that i just cant find the right tempo therefor me following the bpm with my metronone click is not in sync with the sample as i hit the pads
3.i do not experiment with the loop function

(note> im pritty good at finding the start of the 4 bar and the end of it .. this is where i put my start and end points and in rare occasions its smooth.)

the methods you have showed me are definetly going to help but i have the feeling that im doing something totally different? should i not be lazy and not use the chop function and chop each hit myself? im guessing this would eliminate the problem or is there a better way?! t bias thanks for the tips

sorry for the amount of info
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By t_bias Fri Jun 20, 2008 1:12 am
hey dude,

no worries with the help --- we all have to learn bro!

with regards to the beat slicing --- i have never worked this way, to me the beauty
of the MPC is being able to play your own rhythms using single drum hits.

but sometimes keeping the original drummers groove can really work for your track.

so...

when you get your drum break (or whatever it is) get into TRIM and switch LOOP on.
the top left pad will allow you to let the sample play looped.

alter your start and end points until it loops perfectly. then turn LOOP off and slice it.

after this you should be able to use the chops in a fair variety of tempos, but it'll more
than likely sound better in one...

if you can't get the BPM right, assign your original unchopped break to a pad with loop
off. make sure your sequence is set to the right number of bars, turn the click on in play,
and program one hit of this pad on a track on the first tick of the first bar of the seq.

then just alter your BPM till the click lines up with the break.


this is all just a starting point, and a great way to learn... but when you master this, move
on and make some complex and intricate rhythmic arrangements.

using straight breaks is cool, and awesome fun... but it's pretty played out.

but then again... if it sounds good, it is good! just be wary... chances are real good someone's
used that break and flipped it just like you have.


hope that helps mate --- keep at it! it'll all make sense in time. :)