
By Sooty_G
Sun Nov 09, 2008 5:57 pm
just got this in an email from Murai as a followup to my questions about the filter in OS 2XL:
Here is explanation of "Filter ADSR Depth" of OS2XL which JJ wrote.
http://www7a.biglobe.ne.jp/~mpc1000/os2xl/os2xl_depth.htm
so if you take a look at this, i can see what JJ is getting at. when you have both FREQUENCY and DEPTH parameters, things can get a little confusing/redundant since they both seem to be doing the same thing (someone correct me if i am wrong but that seems to be the point here).
in OS 2XL, the DEPTH parameter has been removed since the FREQUENCY parameter does the same thing. in theory nothing would be lost.
EXCEPT...
1. can you enter negative values?
you can enter negative values for DEPTH in OS 2 and get a cool 'reverse envelope' effect. have your FREQUENCY set high and DEPTH set to a negative value so when you hit the pad the filter gets closed down, which can make your drum hits sound kind of like they are playing in reverse. so in OS 2XL, how do you start with a high FREQUENCY and then drop way down when the pad is hit? negative SUSTAIN value?
2. what happened to filter AFTERTOUCH ??!
this one is CRITICAL, especially with INST programs. again, i don't see it anywhere in the OS 2XL screenshots so it looks like it's been pulled.
3. what does he mean when he mentions 'start OFFSET is added automatically for a long time attack' (towards the bottom of the page)?
but no matter how you slice it, it looks like OS 2 programs that make use of the filter are not going to sound the same and will need to be tweaked to work in OS 2 XL. i'm definitely not too happy about that.
Here is explanation of "Filter ADSR Depth" of OS2XL which JJ wrote.
http://www7a.biglobe.ne.jp/~mpc1000/os2xl/os2xl_depth.htm
so if you take a look at this, i can see what JJ is getting at. when you have both FREQUENCY and DEPTH parameters, things can get a little confusing/redundant since they both seem to be doing the same thing (someone correct me if i am wrong but that seems to be the point here).
in OS 2XL, the DEPTH parameter has been removed since the FREQUENCY parameter does the same thing. in theory nothing would be lost.
EXCEPT...
1. can you enter negative values?
you can enter negative values for DEPTH in OS 2 and get a cool 'reverse envelope' effect. have your FREQUENCY set high and DEPTH set to a negative value so when you hit the pad the filter gets closed down, which can make your drum hits sound kind of like they are playing in reverse. so in OS 2XL, how do you start with a high FREQUENCY and then drop way down when the pad is hit? negative SUSTAIN value?
2. what happened to filter AFTERTOUCH ??!
this one is CRITICAL, especially with INST programs. again, i don't see it anywhere in the OS 2XL screenshots so it looks like it's been pulled.
3. what does he mean when he mentions 'start OFFSET is added automatically for a long time attack' (towards the bottom of the page)?
but no matter how you slice it, it looks like OS 2 programs that make use of the filter are not going to sound the same and will need to be tweaked to work in OS 2 XL. i'm definitely not too happy about that.






