
By mikolo
Sat Jan 24, 2009 10:35 pm
heres how it works:
xfade loop normally has a minimum length- you get a message which appears telling you "region too short" or something
..well, if you set your loop points in the pgm mode instead, this minimum is ignored, and you get an interesting glitch effect as a result - try set the loop start and end to the same value.
if you just want the glitch- move your start point to almost the same point as the loop point. or leave it where it is if you want the glitch to kick in after the original sample plays for a bit.
is similar to makin tiny loops on any sound except, it has a slight waver effect because of the cross fade.
dont forget to boost your release value in gpe for those one shot sounds.
xfade loop normally has a minimum length- you get a message which appears telling you "region too short" or something
..well, if you set your loop points in the pgm mode instead, this minimum is ignored, and you get an interesting glitch effect as a result - try set the loop start and end to the same value.
if you just want the glitch- move your start point to almost the same point as the loop point. or leave it where it is if you want the glitch to kick in after the original sample plays for a bit.
is similar to makin tiny loops on any sound except, it has a slight waver effect because of the cross fade.
dont forget to boost your release value in gpe for those one shot sounds.

