Am quite happy to be wrong on this one - it was just summat off the top of my head that I remembered, perhaps incorrectly, from way back...
...it may have been an 'equivalent to' or related more to quantisation/distortion.
or just summat from the bit below out of remixmag applied in reverse
bit resolution. Whereas a greater sample rate allows more of a sound to be sampled over time, a higher bit resolution allows for a better dynamic range of that sound, and the two are inextricably linked.
Think of bits as representing the maximum range of dynamics possible. Every bit yields approximately 6 decibels (dB) of dynamics.
Therefore, 24 bits yield a maximum of 144 dB (6×24) while 8 bits yield only 48 dB. That is a huge difference! So, for example, with a lower bit depth, a sound with a long fading decay might get truncated much too soon due to the inherent lack of possible dynamic range. And that dynamic-range limit happens consistently across each individual sample recorded. If you multiply that one instance by every sound in a given song, you begin to see the problem.
So 16bit = 96dB ...and 8bit = 48dB - which is 48dB less
Anyways, a sample recorded at a lower level will still only have X bits worth of 'real' data... You don't lose bit depth as such, it's still a 16bit file., but everything above the value of 255 doesn't contain anything useful or meaningful as far as I (mis)understand it
The only way the camera analogy works is if you take another picture from further away i.e. 'quieter' zoom out in real life and then tried to zoom in afterwards.
A better analogy would've been to compare a normal digital camera with a HDR camera as the MP is more comparable to the sampling frequency than the dynamic range of the light it can capture.
Buy hey, who knows, I ain't a mathematician (clearly) so feel free to shoot me if I'm wrong
