
By Rodrigo
Sun Oct 18, 2009 7:30 pm
I feel like I should have known this one a long time ago, but I guess better late than never.
I took a guitar chord sample and experimented with the params window [shift+program -> Drum -> Guitar sample -> Params]. I set the Freq level at about 5-10 and set the Reson value at about 11-15. As a result, I got some crazy sub bass.
I think as a rule of thumb, the lower the Freq level, the higher the Reson value could be and vice versa. Experiment with this and I promise you'll get some crazy sounds.
I also suggest you layer some sounds this way. Take a kick and copy it to another pad. Then change the parameters of the copied kick to read a lower Frequency level with a higher Reson level from the original. After that, trigger the original kick with the copied kick [shift+program -> Drum -> Original Kick -> Mode:Simult -> put copied kick]. At this point, go back to the Params window of the copied kick and tweak the Freq, Reson, Attack, Decay, and the Tuning (-3/-2 or +3/+2) values until you get a dope sound.
This might take a little while when you layer high frequency sounds, cause you'll get more phase cancellation.
I took a guitar chord sample and experimented with the params window [shift+program -> Drum -> Guitar sample -> Params]. I set the Freq level at about 5-10 and set the Reson value at about 11-15. As a result, I got some crazy sub bass.
I think as a rule of thumb, the lower the Freq level, the higher the Reson value could be and vice versa. Experiment with this and I promise you'll get some crazy sounds.
I also suggest you layer some sounds this way. Take a kick and copy it to another pad. Then change the parameters of the copied kick to read a lower Frequency level with a higher Reson level from the original. After that, trigger the original kick with the copied kick [shift+program -> Drum -> Original Kick -> Mode:Simult -> put copied kick]. At this point, go back to the Params window of the copied kick and tweak the Freq, Reson, Attack, Decay, and the Tuning (-3/-2 or +3/+2) values until you get a dope sound.
This might take a little while when you layer high frequency sounds, cause you'll get more phase cancellation.
Check my music out at
http://www.myspace.com/rodrigojyovane
[Constructive criticism is welcomed]
http://www.myspace.com/rodrigojyovane
[Constructive criticism is welcomed]
Last edited by Rodrigo on Mon Oct 19, 2009 7:01 pm, edited 1 time in total.







