By phazer1980
Sat Nov 14, 2009 8:31 am
Hi MPC-lovers.
When I am not making music I use a lot of time programming new sounds on my synths and make new cool drum sounds.
I have wondered for years how those deep, hard and punchy sounding kicks you find on pro.sample CDs are made, because no drum machine out there can make so punchy and deeep kick drums.
But I think I have now found the trick.'
I usually make a new kick sound like this:
In JJ OS2XL i make PadA01 trigger
PadA02,
PadA03,
PadA04 and
PadA05
using SIMULT trig and then mix samples like this:
PadA01: (no sample)
PadA02: A Roland Tr808 sample
PadA03: A Roland Tr909 sample
PadA04: A deep sinus kick drum from a synth* (explain later)
PadA05: (I have found no use for a fourth sample when making kick drums, but SIMULT trig alows trigging of 4 pads and maybe this is useful is you are making snares, claps etc.)
*Deep Sinus Kick Drum From a Synth
The "deep sinus" kick can come from any source; you can just use samples from a Roland SH09 of deep sinus kicks or somthing similar, or you can make them on any synth than can make a sinus tone fall quickly from a high pitch to a very low one. If you synth does NOT have a sinus waveform i any of it oscillators (which most one don't) you can use the synths' selfoscillating fiter (if it has one) to make the falling sinus tone. For punchy house/trance kick you will need a sample where the pitch drops from high pitch to low very quickly.Wher you hear this sound, you will see that it lacks a "natural" klick in the very begining, and that's the whole idea of mixed the samples.
(Always leave PadA01 with no samples, because then you can hear all the samples in you mixed drum sound alone by hitting PadA02-A05. If PadA01 DO have a sample you can never hear that sample alone, so leave PadA01 with no sample using it only to trigger the other pads)
The individual samples does not sound very punchy alone, but when you mix those 3 samples you get:
1: The nice klick from the tr808 sample
2: Another nice klick from the beginning of the tr909 sample
3: And very importantly, you get the deep tone you need from the deep "sinus"-like kick from some synth.
You will have to finetune the samples individual levels, tuning, maybe ENV-ADSR for pitch (very useful for the deep sinus kick) and maybe more.
Experiment, experiment and experiment, use trial and error and you will end up wiwth some awesome kicks sounds
But by using the technique, you can REALLY make some cool, new kicks. Just as good as those on prof. drum sample CDs. There will no unwanted noise or other sounds mixed in with your kick as with some sampleCDs, and you can fine tune your sound to perfection.
I really hope anyone can use this.
(Sorry for spelling)
When I am not making music I use a lot of time programming new sounds on my synths and make new cool drum sounds.
I have wondered for years how those deep, hard and punchy sounding kicks you find on pro.sample CDs are made, because no drum machine out there can make so punchy and deeep kick drums.
But I think I have now found the trick.'
I usually make a new kick sound like this:
In JJ OS2XL i make PadA01 trigger
PadA02,
PadA03,
PadA04 and
PadA05
using SIMULT trig and then mix samples like this:
PadA01: (no sample)
PadA02: A Roland Tr808 sample
PadA03: A Roland Tr909 sample
PadA04: A deep sinus kick drum from a synth* (explain later)
PadA05: (I have found no use for a fourth sample when making kick drums, but SIMULT trig alows trigging of 4 pads and maybe this is useful is you are making snares, claps etc.)
*Deep Sinus Kick Drum From a Synth
The "deep sinus" kick can come from any source; you can just use samples from a Roland SH09 of deep sinus kicks or somthing similar, or you can make them on any synth than can make a sinus tone fall quickly from a high pitch to a very low one. If you synth does NOT have a sinus waveform i any of it oscillators (which most one don't) you can use the synths' selfoscillating fiter (if it has one) to make the falling sinus tone. For punchy house/trance kick you will need a sample where the pitch drops from high pitch to low very quickly.Wher you hear this sound, you will see that it lacks a "natural" klick in the very begining, and that's the whole idea of mixed the samples.
(Always leave PadA01 with no samples, because then you can hear all the samples in you mixed drum sound alone by hitting PadA02-A05. If PadA01 DO have a sample you can never hear that sample alone, so leave PadA01 with no sample using it only to trigger the other pads)
The individual samples does not sound very punchy alone, but when you mix those 3 samples you get:
1: The nice klick from the tr808 sample
2: Another nice klick from the beginning of the tr909 sample
3: And very importantly, you get the deep tone you need from the deep "sinus"-like kick from some synth.
You will have to finetune the samples individual levels, tuning, maybe ENV-ADSR for pitch (very useful for the deep sinus kick) and maybe more.
Experiment, experiment and experiment, use trial and error and you will end up wiwth some awesome kicks sounds
But by using the technique, you can REALLY make some cool, new kicks. Just as good as those on prof. drum sample CDs. There will no unwanted noise or other sounds mixed in with your kick as with some sampleCDs, and you can fine tune your sound to perfection.
I really hope anyone can use this.
(Sorry for spelling)
Best Regards
Christian Dyrnesli
Copenhagen, Denmark.
May the force of the MPC be with you...
Christian Dyrnesli
Copenhagen, Denmark.
May the force of the MPC be with you...







