By dtaa pla muk
Mon Jan 09, 2012 2:04 am
1- load a program
2- enter main screen.
3- hit a pad.
4- enter TRIM.
NOTE: last played sample is shown.
5- throw a couple samples on the pad layers, with different velocity ranges.
SAMPLE02- 71-127
SAMPLE01- 0-70
NOTE that of course, playing the pad harder or softer will trigger the different layers.
6- intentionally play the lower velocity sample: SAMPLE01
7- enter TRIM.
ISSUE: you'd expect that SAMPLE01 would show up in TRIM (or in realtime in PGM TRIM) but it does not.
TRIM/PGM focuses on layer 1 of whatever pad was last struck. this function would be a lot more useful if it instead reflected the sample level that is actually playing (NOT reflecting SIMULTed pads).
2- enter main screen.
3- hit a pad.
4- enter TRIM.
NOTE: last played sample is shown.
5- throw a couple samples on the pad layers, with different velocity ranges.
SAMPLE02- 71-127
SAMPLE01- 0-70
NOTE that of course, playing the pad harder or softer will trigger the different layers.
6- intentionally play the lower velocity sample: SAMPLE01
7- enter TRIM.
ISSUE: you'd expect that SAMPLE01 would show up in TRIM (or in realtime in PGM TRIM) but it does not.
TRIM/PGM focuses on layer 1 of whatever pad was last struck. this function would be a lot more useful if it instead reflected the sample level that is actually playing (NOT reflecting SIMULTed pads).




