
By JAH
Tue Mar 26, 2013 8:04 am
Heavie wrote:The problem is the AD [Analog to Digital] converter, cpu and the ram is out of sync. The software is not taking full advantage of the AD converter and is relying more on the cpu. This causes the cpu to do double duty of converting analog to digital and feeding the 0s and 1s to the ram in realtime. If the AD, which is also a processer did what it was design to do. The cpu would have one job and that is to transfer the data at a 1:1 ratio to the ram and there will be no grainy noise.
Like with graphics. The GPU, CPU and the Ram play a part to play a pc game and if the game rely on the cpu for graphics. The game gets laggy.
How did you come to this conclusion? Can anyone explain why the majority of us don't have this issue versus the 2-3 members that say they have problems?
JAHROME, MPC Aficionado
Disclaimer: The views expressed herein are of the author and in no way reflect the position of Akai or MPC Forums.
Warning: Beware of trolls posing as MPC Ren users or potentials.
Disclaimer: The views expressed herein are of the author and in no way reflect the position of Akai or MPC Forums.
Warning: Beware of trolls posing as MPC Ren users or potentials.





perhaps it wasn't the same problem

