Lampdog wrote:Adsr and layer 2 samples is non destructive. (you can try different settings and/or parameters without physically editing the original wav file)
Resampling is destructive. (change settings, chop, to taste, print to permanent wav file, physically creating a wav file.
As long as you understand that, move forward and bang out!
Both are good options and can get you where you wanna go, different routes, same end.
2kxl didn't have full adsr but still, you get what I'm saying though.
yes sir, and great point. The thing i don't get about the emphasis of destructive audio. is the actual sample in sample folders never gets touched. as long as beginners understand this. the clearer the picture. If you want to sample a song from your iTunes and you speed it up and chop it in half, the song remains untouched in your iTunes library. the song was copied to your RAM, then destroyed. and what is left is saved in your project folder. so yes like Lamp said "physically creating a wav file" and this of course uses up data on hard drives. Ill need to try the ADSR route cause I'm ignorant to that kind of use for it. cause I'm confused at how he would achieve what he wants by the adsr. adjusting these parameters would only change the fades of an already existing sample.
How would or could an ADSR add the needed "TIME" to the beginning of a sample so it actually started the sound later as wanted? My understanding that this ADSR would only fade in or out the beginning or end of said sample.
another easy nondestructive way would be to assign the samples to trigger together from different pads. Then click on the "tail' pad. this would highlight all tail sounds on track. turn off your "Timing Correction" and just slide sounds to desired spot. slightly after the first kik. this route you will loose this effect on a kik that is on last beat, last bar.
ill try the ADSR now.