Bug reports & end-user support for Akai's MPC Software 'controllers' including the new MPC Studio 2, the MPC Touch, MPC Renaissance & original MPC Studio and MPC StudioB lack.
By x-straktor Sun Mar 22, 2015 8:08 pm
I'll be honest. The new notes and scales is cool. Also the new options in the program edit mode is cool too. I must say that the main thing made the MPC stand out amongst the crowd is the speed of making a beat, which I feel has ben ruined. Shouldn't have messed with the sample engine. Giving us all these options has slowed down the process. Non-destructive chop is a cool idea, I wish you would have kept all the options the same and just made the F1 button a means to toggle between destructive and non-destructive chop. I hate having to look for the shift button so the covert option comes up so I can destructively chop my samples. First of all, chopping drums should always be destructive. That way if you make a beat and decide you want to try a different snare drum, you can browse your folders or pad assign a different snare drum. With non-destructive chopping, pad assign is useless, because everything in non-destructive chopping is assigned the same name. If you decide that you want to go back to the original snare, you can't do it, because it will select the entire sample instead of your chop. Mismatching sounds between different programs is not an option if it is all non-destructive. If you want non-destructive chopping, que slicing, program preview, and all that stuff, then you should have had the chop button(F1) toggle between old mode and new mode. I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making.

Bugs or so-called bugs:
- I hate the fact that whenever you load a new project, the link slices option always resets to "on". I previous versions, if you set it to "on" or "off", it will carry over to newly loaded project.
- In program edit mode, after editing a feature on a pad, if you select a new pad and then start editing the same feature you were editing with a previous pad, it will jump to the setting of the previous pad no matter what. For example, I hit pad A1, then edit the release value of 127 to a new value of 57. Then I hit pad A2, and I want to change the original release value 127 to maybe 88. Once I touch the knob, it will jump to a value of 57.
- When I create and name a new program, there have been times where I chop up a sample, select the function to assign the sample or samples, and the program that created does not show up as an option on the hardware, yet it is an option on the software when I hit the dropdown menu.
- One of my pad's volume was set really low when you look at the piano roll editor in main mode and of course the volume is low. When you look at the sample volume in program edit mode, it's set at 127, which is fine. You hit play and of course the pad will play at a low volume, but when I hit the pad, it plays at max volume. Weird stuff.
By spair Mon Mar 23, 2015 9:48 am
"I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making".

100% agree! It took me about 10 mins of trial & error to figure out how to get to the chop feature. Why couldn't they add the tabs on the same screen?
By bu-shi Mon Mar 23, 2015 11:20 am
I hear you man. I messed around with the non destructive chopping but im back on destructive. Im always messing with my samples, so its the only way for me. I would like to see an option of having folders in the sample area, as it can get full very quick. It can become a long list. If you could add folders to clean it up abit. Would love that.
User avatar
By DJ Hellfire Mon Mar 23, 2015 9:38 pm
x-straktor wrote:I'll be honest. The new notes and scales is cool. Also the new options in the program edit mode is cool too. I must say that the main thing made the MPC stand out amongst the crowd is the speed of making a beat, which I feel has ben ruined.

1. Shouldn't have messed with the sample engine. Giving us all these options has slowed down the process. Non-destructive chop is a cool idea, I wish you would have kept all the options the same and just made the F1 button a means to toggle between destructive and non-destructive chop. I hate having to look for the shift button so the covert option comes up so I can destructively chop my samples.

2. First of all, chopping drums should always be destructive. That way if you make a beat and decide you want to try a different snare drum, you can browse your folders or pad assign a different snare drum. With non-destructive chopping, pad assign is useless, because everything in non-destructive chopping is assigned the same name. If you decide that you want to go back to the original snare, you can't do it, because it will select the entire sample instead of your chop. Mismatching sounds between different programs is not an option if it is all non-destructive. If you want non-destructive chopping, que slicing, program preview, and all that stuff, then you should have had the chop button(F1) toggle between old mode and new mode. I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making.


Cool feedback, but most of what you are saying you don't like is just from lack of knowing how to use the features.

1. I guess I could understand the shift button being annoying, but it takes mere milliseconds to press. Using button tabs would have been much less efficient because you would have to actually cycle through different pages of functions to get to the one you want. The way it is now, your most used buttons are the default and the less used buttons are on shift. When you chop a sample, how many times do you use the Convert button? Once? It would be senseless to have this hold up a main f key when you have way more frequently used buttons. You save SO MUCH MORE time in the actual chopping process that the 1 second you lose from pressing shift is nothing.

As far as destructive chopping a sample, everything is the same. The convert menu is just in a different place.

2. This is also not true. If you chop the sample up as a Non-Destructive program, each drum sound (in your case) would be given a slice number for that sample. You can simple add any new snare to a pad in that same program, even if it had a non-destructive sample on it already. And if you wanted to ever go back to the original non-destructive snare for any reason, all you have to do is put the non-destructively chopped sample back onto that pad and assign the slice back to the snare slice.

People wanted more features. More features need a place to be put. There are only so many buttons on the hardware. Shift was a "necessary evil" so to speak in order to accommodate these extra luxuries, and like I said, takes less than a second to access. Loading the f keys up with a bunch of tabbed buttons is not a good idea for many functions.
By TT_Lab Mon Mar 23, 2015 11:02 pm
DJ Hellfire wrote:
x-straktor wrote:I'll be honest. The new notes and scales is cool. Also the new options in the program edit mode is cool too. I must say that the main thing made the MPC stand out amongst the crowd is the speed of making a beat, which I feel has ben ruined.

1. Shouldn't have messed with the sample engine. Giving us all these options has slowed down the process. Non-destructive chop is a cool idea, I wish you would have kept all the options the same and just made the F1 button a means to toggle between destructive and non-destructive chop. I hate having to look for the shift button so the covert option comes up so I can destructively chop my samples.

2. First of all, chopping drums should always be destructive. That way if you make a beat and decide you want to try a different snare drum, you can browse your folders or pad assign a different snare drum. With non-destructive chopping, pad assign is useless, because everything in non-destructive chopping is assigned the same name. If you decide that you want to go back to the original snare, you can't do it, because it will select the entire sample instead of your chop. Mismatching sounds between different programs is not an option if it is all non-destructive. If you want non-destructive chopping, que slicing, program preview, and all that stuff, then you should have had the chop button(F1) toggle between old mode and new mode. I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making.


Cool feedback, but most of what you are saying you don't like is just from lack of knowing how to use the features.

1. I guess I could understand the shift button being annoying, but it takes mere milliseconds to press. Using button tabs would have been much less efficient because you would have to actually cycle through different pages of functions to get to the one you want. The way it is now, your most used buttons are the default and the less used buttons are on shift. When you chop a sample, how many times do you use the Convert button? Once? It would be senseless to have this hold up a main f key when you have way more frequently used buttons. You save SO MUCH MORE time in the actual chopping process that the 1 second you lose from pressing shift is nothing.

As far as destructive chopping a sample, everything is the same. The convert menu is just in a different place.

2. This is also not true. If you chop the sample up as a Non-Destructive program, each drum sound (in your case) would be given a slice number for that sample. You can simple add any new snare to a pad in that same program, even if it had a non-destructive sample on it already. And if you wanted to ever go back to the original non-destructive snare for any reason, all you have to do is put the non-destructively chopped sample back onto that pad and assign the slice back to the snare slice.

People wanted more features. More features need a place to be put. There are only so many buttons on the hardware. Shift was a "necessary evil" so to speak in order to accommodate these extra luxuries, and like I said, takes less than a second to access. Loading the f keys up with a bunch of tabbed buttons is not a good idea for many functions.

%100 agree
By Italian Beats Tue Mar 24, 2015 8:18 am
TT_Lab wrote:
DJ Hellfire wrote:
x-straktor wrote:I'll be honest. The new notes and scales is cool. Also the new options in the program edit mode is cool too. I must say that the main thing made the MPC stand out amongst the crowd is the speed of making a beat, which I feel has ben ruined.

1. Shouldn't have messed with the sample engine. Giving us all these options has slowed down the process. Non-destructive chop is a cool idea, I wish you would have kept all the options the same and just made the F1 button a means to toggle between destructive and non-destructive chop. I hate having to look for the shift button so the covert option comes up so I can destructively chop my samples.

2. First of all, chopping drums should always be destructive. That way if you make a beat and decide you want to try a different snare drum, you can browse your folders or pad assign a different snare drum. With non-destructive chopping, pad assign is useless, because everything in non-destructive chopping is assigned the same name. If you decide that you want to go back to the original snare, you can't do it, because it will select the entire sample instead of your chop. Mismatching sounds between different programs is not an option if it is all non-destructive. If you want non-destructive chopping, que slicing, program preview, and all that stuff, then you should have had the chop button(F1) toggle between old mode and new mode. I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making.


Cool feedback, but most of what you are saying you don't like is just from lack of knowing how to use the features.

1. I guess I could understand the shift button being annoying, but it takes mere milliseconds to press. Using button tabs would have been much less efficient because you would have to actually cycle through different pages of functions to get to the one you want. The way it is now, your most used buttons are the default and the less used buttons are on shift. When you chop a sample, how many times do you use the Convert button? Once? It would be senseless to have this hold up a main f key when you have way more frequently used buttons. You save SO MUCH MORE time in the actual chopping process that the 1 second you lose from pressing shift is nothing.

As far as destructive chopping a sample, everything is the same. The convert menu is just in a different place.

2. This is also not true. If you chop the sample up as a Non-Destructive program, each drum sound (in your case) would be given a slice number for that sample. You can simple add any new snare to a pad in that same program, even if it had a non-destructive sample on it already. And if you wanted to ever go back to the original non-destructive snare for any reason, all you have to do is put the non-destructively chopped sample back onto that pad and assign the slice back to the snare slice.

People wanted more features. More features need a place to be put. There are only so many buttons on the hardware. Shift was a "necessary evil" so to speak in order to accommodate these extra luxuries, and like I said, takes less than a second to access. Loading the f keys up with a bunch of tabbed buttons is not a good idea for many functions.

%100 agree


+1 :nod:
By Art James Tue Mar 24, 2015 2:41 pm
not sure if this is related but jus recently when making beatz when i add a vst and select new program it changes my drum programs to a plugin program??? like wtf is that about? and it even deletes my samples i had in that program they are still in the project but not in the program i created them in without my slice markers. not sure if i did any thing wrong but i really didn't do anything different than before the update. also when adding a vst it sometimes does not load i have to save my project and reopen and thats when i usually find out my drum programs have changed to a plugin program. Any ideas whats goin wrong ?


macbook pro 10.8.5
mpc studio
uad apollo twin duo
By x-straktor Thu Mar 26, 2015 5:32 pm
DJ Hellfire wrote:
x-straktor wrote:I'll be honest. The new notes and scales is cool. Also the new options in the program edit mode is cool too. I must say that the main thing made the MPC stand out amongst the crowd is the speed of making a beat, which I feel has ben ruined.

1. Shouldn't have messed with the sample engine. Giving us all these options has slowed down the process. Non-destructive chop is a cool idea, I wish you would have kept all the options the same and just made the F1 button a means to toggle between destructive and non-destructive chop. I hate having to look for the shift button so the covert option comes up so I can destructively chop my samples.

2. First of all, chopping drums should always be destructive. That way if you make a beat and decide you want to try a different snare drum, you can browse your folders or pad assign a different snare drum. With non-destructive chopping, pad assign is useless, because everything in non-destructive chopping is assigned the same name. If you decide that you want to go back to the original snare, you can't do it, because it will select the entire sample instead of your chop. Mismatching sounds between different programs is not an option if it is all non-destructive. If you want non-destructive chopping, que slicing, program preview, and all that stuff, then you should have had the chop button(F1) toggle between old mode and new mode. I shouldn't have to hit shift for anything that we were able to do in the past. Slows down beat making.


Cool feedback, but most of what you are saying you don't like is just from lack of knowing how to use the features.

1. I guess I could understand the shift button being annoying, but it takes mere milliseconds to press. Using button tabs would have been much less efficient because you would have to actually cycle through different pages of functions to get to the one you want. The way it is now, your most used buttons are the default and the less used buttons are on shift. When you chop a sample, how many times do you use the Convert button? Once? It would be senseless to have this hold up a main f key when you have way more frequently used buttons. You save SO MUCH MORE time in the actual chopping process that the 1 second you lose from pressing shift is nothing.

As far as destructive chopping a sample, everything is the same. The convert menu is just in a different place.

2. This is also not true. If you chop the sample up as a Non-Destructive program, each drum sound (in your case) would be given a slice number for that sample. You can simple add any new snare to a pad in that same program, even if it had a non-destructive sample on it already. And if you wanted to ever go back to the original non-destructive snare for any reason, all you have to do is put the non-destructively chopped sample back onto that pad and assign the slice back to the snare slice.

People wanted more features. More features need a place to be put. There are only so many buttons on the hardware. Shift was a "necessary evil" so to speak in order to accommodate these extra luxuries, and like I said, takes less than a second to access. Loading the f keys up with a bunch of tabbed buttons is not a good idea for many functions.


I hear what you're saying, respect your comments, but you might be just proving my point.

1. I'm still not backing down on what I said earlier. I feel that the MPC should be set to destructive chopping. When you enter the sample widow, the chop pad should toggle between destructive and non-destructive (old mode to new mode). With the new mode you can press shift to have all the necessary extra features at your disposal. I'm sorry but sometimes I spend all day chopping drums. Having to hit the shift button, then hit the covert button to assign destructive chops to pads has added a lot of time. Seconds add up. I want to focus on the blue LED screen. Making sure my pinky hits that shift button or even using two fingers from two different hands slows down momentum dramatically with the increase coordination and eye wondering necessary.

That is the main reason why I'm going back to update 1.7. You can't compromise the speed of the MPC. All the extra features are nice, but they don't increase speed. You can argue that Slice+ increases speed, but I can use my mouse and click the slice around the same area when the sample is playing. People want more features? Sure, but not if it tampers with speed. Most of the time less features is better because you're forced to manipulate what you have to achieve the desired effect. Madlib can make an album in a day with a simple beat machine. I bet he won't be able to do that hitting shift buttons and stuff? I don't think so. All Akai really had to do was make a digital version of any of their MPCs and just have the ability to load samples faster and maybe the use of VSTs. That's it.


2. I said the MPC is about speed, and the speed has been compromised. Pad assign is useless for non-destructive chopping. If I want to changes sounds on a pad and then go back to my original sound that was on that pad, I can either scroll ti'll I see the name of the sound in pad assign mode, or drag and drop the sound onto the pad, when destructively chopped.

With non-destructive sampling, you're saying to exit out of pad assign mode, then hit the sample button, then hit the chop button, then find your sample, then hold the shift button before you press the covert button, then hit the pad where you want your sample to be, then press the done button. Wow! What a speed saving process! Plus you forgot to mention how do you know what is the slice that was originally used. When I chop drums, I use threshold chop, so the drums are then chopped into 40 different slices. How do I know which snare drum I used originally to put back on the pad in my program? Non-destructive chop doesn't assign originally names to each sample on a pad. Pad assign and the mere auditioning of sounds that have been chopped from other projects and programs within a project can not be accomplished with non-destructive chopping. I'll non-destructively chop a guitar sound from time to time, sure, not drums. If I'm using the MPC wrong, then let me know. Show me.
User avatar
By DJ Hellfire Thu Mar 26, 2015 7:47 pm
x-straktor wrote:I hear what you're saying, respect your comments, but you might be just proving my point.

1. I'm still not backing down on what I said earlier. I feel that the MPC should be set to destructive chopping. When you enter the sample widow, the chop pad should toggle between destructive and non-destructive (old mode to new mode). With the new mode you can press shift to have all the necessary extra features at your disposal. I'm sorry but sometimes I spend all day chopping drums. Having to hit the shift button, then hit the covert button to assign destructive chops to pads has added a lot of time. Seconds add up. I want to focus on the blue LED screen. Making sure my pinky hits that shift button or even using two fingers from two different hands slows down momentum dramatically with the increase coordination and eye wondering necessary.

That is the main reason why I'm going back to update 1.7. You can't compromise the speed of the MPC. All the extra features are nice, but they don't increase speed. You can argue that Slice+ increases speed, but I can use my mouse and click the slice around the same area when the sample is playing. People want more features? Sure, but not if it tampers with speed. Most of the time less features is better because you're forced to manipulate what you have to achieve the desired effect. Madlib can make an album in a day with a simple beat machine. I bet he won't be able to do that hitting shift buttons and stuff? I don't think so. All Akai really had to do was make a digital version of any of their MPCs and just have the ability to load samples faster and maybe the use of VSTs. That's it.


2. I said the MPC is about speed, and the speed has been compromised. Pad assign is useless for non-destructive chopping. If I want to changes sounds on a pad and then go back to my original sound that was on that pad, I can either scroll ti'll I see the name of the sound in pad assign mode, or drag and drop the sound onto the pad, when destructively chopped.

With non-destructive sampling, you're saying to exit out of pad assign mode, then hit the sample button, then hit the chop button, then find your sample, then hold the shift button before you press the covert button, then hit the pad where you want your sample to be, then press the done button. Wow! What a speed saving process! Plus you forgot to mention how do you know what is the slice that was originally used. When I chop drums, I use threshold chop, so the drums are then chopped into 40 different slices. How do I know which snare drum I used originally to put back on the pad in my program? Non-destructive chop doesn't assign originally names to each sample on a pad. Pad assign and the mere auditioning of sounds that have been chopped from other projects and programs within a project can not be accomplished with non-destructive chopping. I'll non-destructively chop a guitar sound from time to time, sure, not drums. If I'm using the MPC wrong, then let me know. Show me.


1. I don't know bro. You can't really compare using Slice+ to using the mouse, especially at faster tempo samples. Doing it by mouse is not only uninspiring, but it's less accurate when trying to keep up with the moving play head. Slice+ saves you so much more time than chopping in 1.7. Even if you're chopping 10 drum breaks in a session, pressing shift adding up to 10 seconds lost is a big deal to you, even when you just possibly save 30 minutes to and hour chopping the samples??? All of your extra speed is in the chopping. The little time you lose by having to move your pinky and eyeballs a few inches is peanuts.

There ain't too many people on earth that can make an album worth listening to in just one day.


2. Again, I don't think you understand the functionality of the feature. For one, you don't have to use NDC. You can just use destructive chopping if you want. That hasn't changed. Don't understand why you're complaining about that. But if you did want to use NDC and go back to a chop, you don't have to do the 20 extra steps you just mentioned. It's only 1 extra step from the previous version and it's all done in program edit. If you want to go back to an NDC sample, just go to program edit and assign the sample. You have to do this for destructive samples as well. The ONLY extra step is assigning the desired slice to the pad. That's it. You do not have to rechop or reconvert the slices.

How do you know which snare goes back to the pad you want to reassign? Well, the slices go in order. So hit the pad before it, take note of the slice number, then go back to the pad you're assigning and set it to the next slice in the sequence. It's very simple.
By andreat668 Thu Mar 26, 2015 8:36 pm
just a quick question to the community, maybe im overloocking something but i cannot set independent start/end point per slice when im in NDC window.

i mean i would like to have start/end point which do/can overlap with start/end point from other non-destructive slices.

is it possible?
User avatar
By DJ Hellfire Thu Mar 26, 2015 9:16 pm
andreat668 wrote:just a quick question to the community, maybe im overloocking something but i cannot set independent start/end point per slice when im in NDC window.

i mean i would like to have start/end point which do/can overlap with start/end point from other non-destructive slices.

is it possible?


Turn Link Slices off.
By x-straktor Thu Mar 26, 2015 9:33 pm
DJ Hellfire wrote:
x-straktor wrote:I hear what you're saying, respect your comments, but you might be just proving my point.

1. I'm still not backing down on what I said earlier. I feel that the MPC should be set to destructive chopping. When you enter the sample widow, the chop pad should toggle between destructive and non-destructive (old mode to new mode). With the new mode you can press shift to have all the necessary extra features at your disposal. I'm sorry but sometimes I spend all day chopping drums. Having to hit the shift button, then hit the covert button to assign destructive chops to pads has added a lot of time. Seconds add up. I want to focus on the blue LED screen. Making sure my pinky hits that shift button or even using two fingers from two different hands slows down momentum dramatically with the increase coordination and eye wondering necessary.

That is the main reason why I'm going back to update 1.7. You can't compromise the speed of the MPC. All the extra features are nice, but they don't increase speed. You can argue that Slice+ increases speed, but I can use my mouse and click the slice around the same area when the sample is playing. People want more features? Sure, but not if it tampers with speed. Most of the time less features is better because you're forced to manipulate what you have to achieve the desired effect. Madlib can make an album in a day with a simple beat machine. I bet he won't be able to do that hitting shift buttons and stuff? I don't think so. All Akai really had to do was make a digital version of any of their MPCs and just have the ability to load samples faster and maybe the use of VSTs. That's it.


2. I said the MPC is about speed, and the speed has been compromised. Pad assign is useless for non-destructive chopping. If I want to changes sounds on a pad and then go back to my original sound that was on that pad, I can either scroll ti'll I see the name of the sound in pad assign mode, or drag and drop the sound onto the pad, when destructively chopped.

With non-destructive sampling, you're saying to exit out of pad assign mode, then hit the sample button, then hit the chop button, then find your sample, then hold the shift button before you press the covert button, then hit the pad where you want your sample to be, then press the done button. Wow! What a speed saving process! Plus you forgot to mention how do you know what is the slice that was originally used. When I chop drums, I use threshold chop, so the drums are then chopped into 40 different slices. How do I know which snare drum I used originally to put back on the pad in my program? Non-destructive chop doesn't assign originally names to each sample on a pad. Pad assign and the mere auditioning of sounds that have been chopped from other projects and programs within a project can not be accomplished with non-destructive chopping. I'll non-destructively chop a guitar sound from time to time, sure, not drums. If I'm using the MPC wrong, then let me know. Show me.


1. I don't know bro. You can't really compare using Slice+ to using the mouse, especially at faster tempo samples. Doing it by mouse is not only uninspiring, but it's less accurate when trying to keep up with the moving play head. Slice+ saves you so much more time than chopping in 1.7. Even if you're chopping 10 drum breaks in a session, pressing shift adding up to 10 seconds lost is a big deal to you, even when you just possibly save 30 minutes to and hour chopping the samples??? All of your extra speed is in the chopping. The little time you lose by having to move your pinky and eyeballs a few inches is peanuts.

There ain't too many people on earth that can make an album worth listening to in just one day.


2. Again, I don't think you understand the functionality of the feature. For one, you don't have to use NDC. You can just use destructive chopping if you want. That hasn't changed. Don't understand why you're complaining about that. But if you did want to use NDC and go back to a chop, you don't have to do the 20 extra steps you just mentioned. It's only 1 extra step from the previous version and it's all done in program edit. If you want to go back to an NDC sample, just go to program edit and assign the sample. You have to do this for destructive samples as well. The ONLY extra step is assigning the desired slice to the pad. That's it. You do not have to rechop or reconvert the slices.

How do you know which snare goes back to the pad you want to reassign? Well, the slices go in order. So hit the pad before it, take note of the slice number, then go back to the pad you're assigning and set it to the next slice in the sequence. It's very simple.


You may have a point. I tell one thing. I can't believe the dude from the videos is on this forum. I will try to dig in into all the new features and just get busy with this thing.
By andreat668 Thu Mar 26, 2015 10:07 pm
DJ Hellfire wrote:
andreat668 wrote:just a quick question to the community, maybe im overloocking something but i cannot set independent start/end point per slice when im in NDC window.

i mean i would like to have start/end point which do/can overlap with start/end point from other non-destructive slices.

is it possible?


Turn Link Slices off.


thanks bro, i guess i should RTFM... :smoker: