Post your questions, opinions and reviews of the MPC1000. This forum is for discussion of the OFFICIAL Akai OS (2.1). If you wish to discuss the JJ OS, please use the dedicated JJ OS forum
User avatar
By g4s Fri Oct 14, 2005 9:43 am
Mate of mine showed me how to do the pitch trick when I borrowed his EPS 16+. He had learned to do it in order to make maximum use of minimum memory. Funnily enough, he always liked a clean sound and was never happy with the sample 'deterioration!'

Good days before the sample police realised there was money to be made from the new breed of producers and beat makers!

G4s
User avatar

By TFunk13 Fri Oct 14, 2005 9:44 am
Antonym wrote:
this ones cool when rockin the 16meg, even the 2 on the xl - when sampling pitch it up to save sample time, then slow it down in pgm


i wish it was a bit easier and faster to resample. i'm a lazy son of a ****.

doesn't el-p do this pitching up trick to virtually ALL his samples? i wouldn't doubt it....his stuff sounds so gritty, it would make sense, plus it's incredibly complicated to fit on just 16 megs

a pretty genius trick, really - whoever thought of it deserves a gold medal


Is the point of this to save space or to get a real dirty sound?

By shukone Fri Oct 14, 2005 3:14 pm
Yeah, the pitching up and then down again, does not only save space on the cf, it also sounds great...
Ive been doing this with a couple of drums and this is real hot.
User avatar

By Antonym Fri Oct 14, 2005 3:53 pm
tip - utilize note repeat set at tc 32 triplets on tiny bllip synth samples with the q-link sliders to simulate realtime filter/tune changes.

you can even make pgms of looped tiny samples to produce pure tones and qlink slide these one at a time to your fancy.

if you need realtime filter sweeps on your phrase samples, load your sample into reason and do it there - then either sequence it in reason's sequencer at the right poitn via midi sync or resample into the mpc.

workarounds, people--same results and sometimes you yeild new ideas.

By D6 Fri Oct 14, 2005 4:55 pm
Cool thread - nice one.

Ok, coolest thing I came upon recently was; assigning velocity to filter cutoff - gives a nice degree of flexibilty with one sample / pad.
User avatar

By Antonym Fri Oct 14, 2005 4:57 pm
assigning velocity to filter cutoff - gives a nice degree of flexibilty with one sample / pad.


maybe i'm slow, but could you explain this further? is this setting 16 levels to filter?

By graynote1 Sat Oct 15, 2005 2:39 pm
i always like throwing a nice sample, be it vocal or piano or whatever, and throw it over the pads using 16 level velocity... then i kind of tap from pads 5- 12 or so, in sync with the beat and you get a really nice kind of tripped out fade-in of a sample that sounds like a real smooth chop... hard to explain, but mess around with it and it can sound real nice... kind of eerie ghost-like depending on your sample...

By shukone Sat Oct 15, 2005 3:18 pm
to get some delay, use the 16 level fct (volume)
set the sample to poly and program that sample as usual, but after hitting the the pad, press a pad with less volume and youll get some simple delay.
you could also use the step editor to do this...

By The Beat Conductor Sat Oct 15, 2005 4:30 pm
Using the 16 LEVELS (VELOCITY) feature you can create your own echos.

By D6 Sat Oct 15, 2005 8:43 pm
Antonym wrote:
assigning velocity to filter cutoff - gives a nice degree of flexibilty with one sample / pad.


maybe i'm slow, but could you explain this further? is this setting 16 levels to filter?



Go through Program > Filter (tab), cursor on 'type' or whichever filter is selected, press Window and input how much Velocity value you want to the filter....
User avatar

By DFENS Sun Oct 16, 2005 5:21 pm
just been playing about with resampling, pitching stuff up and back down for the first time. works nice for getting your drums dirty. like it.

anyone got any more tricks they use with resampling? ???
User avatar

By djobserv Sun Oct 16, 2005 6:20 pm
sorry to stray off topic. but thanks to everyone contributing to this post. its been a long while since we got threads about why dont this got this or when they going to put this and this in. i really appreciate this topic. this is what we need more of. sharing tips and tricks that actually everyone doesnt know about. thanks ya'll!
User avatar

By acidsid Sun Oct 16, 2005 8:19 pm
can anyone elaborate on linking filters?


Just makes it a more powerful filter. Don't think there's more to it than that.
User avatar

By punchdrunk Sun Oct 16, 2005 9:20 pm
TFunk13 wrote:can anyone elaborate on linking filters?


the most useful thing i've found is if you have a kick drum sample set it to a high pass filter around 10 or 11 with the resonance set kinda high (around 81 or higher) and the filter link should be on. this will make your kick have more of a thumpy low end behind it.


another thing to try is, say for example, you have a program called drumkit1 and you record a beat on track1.

copy the program drumkit1 and paste it as a new program called drumkit2.
copy track1 and paste it into track 2.
change track2's program to drumkit2.
now go to the program screen and set the filter on the sounds in drumkit2 to have a low pass filter on them.
this can give you a fuller low end rumble below your drums.

you can try this method with anything besides drums and altering different attributes (filters, effects, etc.....) but keep in mind that when two tracks of the same samples are played at the same time on the 1000 random phasing issues occur. when one set of the sounds is using a low pass filter its not as noticeable, but when you try high pass filters or no filters at all you will find your tracks have some random phasing.

sometimes the phasing is kinda cool cause its random (yet often when it happens) so i'll sometimes intentionally set it up to have phasing issues . but for more straight ahead stuff it might not be your thing.

oh and since you are essentially doubling the tracks the levels are going to get louder as well, so you'll want to recheck your volumes if you try this method as well.