By
arebee
Sat Jan 31, 2009 1:32 pm
bring any unnecessary long releases to adsr's down a few notches - i had this last nite, i was using a 3 layer INST for 'keyboard' parts. was a simple poly inst, 'same mono sample on 3 layers' jobbie, layer2 & 3 = -00.25/+00.25 in addition to the original sample at flat pitch, with a smooth tail release and it was plunging my MPC into polyphony fits i've never seen the likes of before!
ahem, anyway, i cut its release from 33 to 30, and that was a dramatic difference, just 3 down and it saved some other long samples from cutting off - very similar to your predicament OMNI.... i did it to 25 to see still more improvements.
then i realized, i could go one better & resample the hit, dry, loud, and alt looped with a straight flat ADSR, as a result i cut polyphony use right down, all one mono sample (1 layer - same pitched character, relooped the new sample, recreated the original adsr), then i got to increase the release on the 'flattened' sample. and even smaller drain on the voice CPU.
8500's,2500's,1210's,1066's,1000's,RSD10's,BM9's,Z8's,606's,600's,G5's,4X4's,G4's,G3's,BS3X's,G2's,202's,RZ1's,SK1's,M1's